# Darkenbeast >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >claws: 1d4 (×2) > >bite: 1d6 (×2) > >Melee/Ranged: +8/+7 > >Secondary: +3/+2 > >Multiattack: +6/+5 > >M/R_PA: +8/+7 > >2nd/PA: +3/+2 > >MA_PA: +6/+5 > >Itterative: 1 > > xDmg:: Str: +3; Str2: +4; StrOH: +1; StrPA: +3; StrPA2H: +4; StrPAOH: +1 > > xDCs:: Str: 15; Dex: 14; Con: 15; Int: 9; Wis: 12; Cha: 9 > > xFeat:: 2/3 (1) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Darkenbeast</div> <div class="CR">CR 4 (1,200 XP)</div> <div class="SOU">Monster Compendium: Monsters of Faerûn</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NE Medium Magical Beast **Init** +6 **Senses** darkvision 60 ft., low-light vision; **Perception** +0 #### defense **AC** 15, 12 touch, 13 flat-footed (+2 Dex, +3 natural) **hp** 40 (5d10+15) **Fort** +9, **Refl** +6, **Will** +1 **Feint** 15, **Demoralize** 15 **SR** 15 **Immune** mind-affecting **Weakness** vulnerable to light #### offense **Speed** 5 ft., fly 40 ft. (poor) **Melee** 2 claws +8 (1d4+3), bite +8 (1d6+3) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** light sickness, spell imprinting #### statistics **Str** 16, **Dex** 15, **Con** 16, **Int** 5, **Wis** 11, **Cha** 4 **BAB** +5, **CMB** +8, **CMD** 20, **TA** +8, **RTA** +7 **Feats** [[Great Fortitude]], [[Improved Initiative]] **Skills** Fly +6, Perception +0 **Languages** #### special abilities ### Light Sickness (Ex) When exposed to sunlight, or bright light, darkenbeasts gain the sickened condition ### Spell Imprinting (Su) When a darkenbeast is created, its caster can cast a spell that the darkenbeast carries until the spell is needed. On the darkenbeast's master's action, as a spell-Like Ability, the master may attempt to cast a single spell imprinted on a darkenbeast within 30 feet of her as if she were casting it normally. The spell has a 25% spell failure chance, with an additional +10% failure chance for every other darkenbeast-imprinted spell the spellcaster has attempted to cast that day. Whether the spell succeeds or fails, the darkenbeast immediately dies in a spout of magical purple flame, reverting to its true form in death.