# Darkenbeast
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >claws: 1d4 (×2)
> >bite: 1d6 (×2)
> >Melee/Ranged: +8/+7
> >Secondary: +3/+2
> >Multiattack: +6/+5
> >M/R_PA: +8/+7
> >2nd/PA: +3/+2
> >MA_PA: +6/+5
> >Itterative: 1
> > xDmg:: Str: +3; Str2: +4; StrOH: +1; StrPA: +3; StrPA2H: +4; StrPAOH: +1
> > xDCs:: Str: 15; Dex: 14; Con: 15; Int: 9; Wis: 12; Cha: 9
> > xFeat:: 2/3 (1)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Darkenbeast</div>
<div class="CR">CR 4 (1,200 XP)</div>
<div class="SOU">Monster Compendium: Monsters of Faerûn</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
NE Medium Magical Beast
**Init** +6
**Senses** darkvision 60 ft., low-light vision; **Perception** +0
#### defense
**AC** 15, 12 touch, 13 flat-footed (+2 Dex, +3 natural)
**hp** 40 (5d10+15)
**Fort** +9, **Refl** +6, **Will** +1
**Feint** 15, **Demoralize** 15
**SR** 15
**Immune** mind-affecting
**Weakness** vulnerable to light
#### offense
**Speed** 5 ft., fly 40 ft. (poor)
**Melee** 2 claws +8 (1d4+3), bite +8 (1d6+3)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** light sickness, spell imprinting
#### statistics
**Str** 16, **Dex** 15, **Con** 16, **Int** 5, **Wis** 11, **Cha** 4
**BAB** +5, **CMB** +8, **CMD** 20, **TA** +8, **RTA** +7
**Feats** [[Great Fortitude]], [[Improved Initiative]]
**Skills** Fly +6, Perception +0
**Languages**
#### special abilities
### Light Sickness (Ex)
When exposed to sunlight, or bright light, darkenbeasts gain the sickened condition
### Spell Imprinting (Su)
When a darkenbeast is created, its caster can cast a spell that the darkenbeast carries until the spell is needed. On the darkenbeast's master's action, as a spell-Like Ability, the master may attempt to cast a single spell imprinted on a darkenbeast within 30 feet of her as if she were casting it normally. The spell has a 25% spell failure chance, with an additional +10% failure chance for every other darkenbeast-imprinted spell the spellcaster has attempted to cast that day. Whether the spell succeeds or fails, the darkenbeast immediately dies in a spout of magical purple flame, reverting to its true form in death.