# Dark Tree >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >claws: 1d8 (×2) > >bite: 2d6 (×2) > >Melee/Ranged: +14/+4 > >Secondary: +9/-1 > >Multiattack: +12/+2 > >M/R_PA: +12/+2 > >2nd/PA: +7/-3 > >MA_PA: +10/+0 > >Itterative: 2 > > xDmg:: Str: +9; Str2: +13; StrOH: +4; StrPA: +13; StrPA2H: +19; StrPAOH: +6 > > xDCs:: Str: 24; Dex: 14; Con: 20; Int: 12; Wis: 15; Cha: 13 > > xFeat:: 4/5 (1) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Dark Tree</div> <div class="CR">CR 7 (3,200 XP)</div> <div class="SOU">Monster Compendium: Monsters of Faerûn</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NE Huge Plant **Init** -1 **Perception** +0 #### defense **AC** 20, 7 touch, 21 flat-footed (-1 Dex, +13 natural, -2 size) **hp** 90 (10d8+50) **Fort** +12, **Refl** +2, **Will** +5 **Feint** 17, **Demoralize** 20 **Resist** fire 15 **Weakness** susceptable to cold #### offense **Speed** 10 ft. **Melee** 2 claws +14 (1d8+9 plus grab), bite +14 (1d8+13) **Space** 15 ft., **Reach** 10 ft. (0 ft. with bite) **Special Attacks** confusion, suspectable to cold #### statistics **Str** 28, **Dex** 8, **Con** 21, **Int** 5, **Wis** 10, **Cha** 7 **BAB** +7, **CMB** +16, **CMD** 25, **TA** +14, **RTA** +4 **Feats** [[Cleave]], [[Improved Sunder]], [[Iron Will]], [[Power Attack]] **Skills** Disguise +8, Perception +0 **Languages** #### special abilities ### Confusion (Sp) As a swift action, a dark tree can befuddle the mind of a creature within 50 feet. The targeted creature must succeed at a DC 20 will save or be confused for one round. The save DC is constiution based. ### Suspectable to Cold (Ex) Dark trees have wet, slimy bark that protects them from fire, but they suffer a -2 penalty on their saving throws against any cold attack. Dark trees delight in tormenting unsuspecting adventurers before moving in for the kill. They attack with their two arms, trying to draw victims toward their gaping maws to drink their blood.