# Abyssal Wyvern >[!rimg]+ > ![[Placeholder2.png]] <div class="grid-container"><div class="MON">Abyssal Wyvern</div> <div class="CR">CR 9 (6,400 XP)</div> <div class="SOU">Draconomicon pg. 145</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Huge Outsider (chaotic, evil, fire) **Init** +1 **Senses** darkvision 60 ft., low-light vision, scent; **Perception** +19 **Aura** frightful presence (120 ft., DC 17 Will) #### defense **AC** 21, 9 touch, 20 flat-footed (+1 Dex, +12 natural, -2 size) **hp** 105 (10d10+50) **Fort** +8, **Refl** +8, **Will** +9 **Feint** 29, **Demoralize** 22 **DR** 5/good and lawful **Immune** fire, paralysis, sleep; **Resist** acid 20, cold 20, electricty 20 **Weakness** vulnerable to cold #### offense **Speed** 40 ft., fly 150 ft. (poor) **Melee** bite +17 (2d6+9), 2 claws +17 (1d8+9), sting +17 (1d8+9 plus poison), **Space** 15 ft., **Reach** 10 ft. **Special Attacks** breath weapon (60 ft. cone, DC 20, 10d6, usable every 1d4 rounds), rend (2 claws, 2d8+13), poison #### statistics **Str** 29, **Dex** 12, **Con** 20, **Int** 6, **Wis** 15, **Cha** 15 **BAB** +10, **CMB** +18, **CMD** 29, **TA** +17, **RTA** +9 **Feats** [[Alertness]], [[Flyby Attack]], [[Power Attack]], [[Power Dive]], [[Shape Breath]] **Skills** Fly +6, Perception +19, Sense Motive +19, Stealth +10 **Languages** Abyssal, Common #### special abilities ### Breath Weapon An Abyssal Wyvern's breath weapon deals damage similar to a _flame strike_ spell. Half the damage is fire, the other half is divine energy. ### Poison (Ex) Sting—Injury; save Fort DC 20; frequency 1/round for 6 rounds; effect 1d4 Constitution damage; cure 2 consecutive saves. The DC save is Constitution-based. #### ecology **Terrain** Any (Abyss) **Organization** Solitary, pair, or flight (3–6) **Treasure** Standard **Advancement** 11–20 HD (Huge); 21–30 HD (Gargantuan) The Abyssal Wyvern is the horrific result of an ancient breeding program that combines the nastiest elements of demons, wyverns, and red dragons. Originally intended to serve as mounts for mighty demon princes, Abyssal Wyverns proved too unruly for such service. Now they roam the wilds of the Abyss, preying on demons and visitors alike. Abyssal Wyverns resemble their wyvern ancestors, but their dark red, scaled hides betray their fiendish heritage. They have powerful batlike wings, a serpentine neck, and razor-sharp claws. ### Combat An Abyssal Wyvern retains the aggressive nature of its wyvern ancestors, diving upon prey in a barely controlled descent, strafing its foes with its breath weapon and scattering them with its frightful presence, then picking off lone survivors. When using the Flyby Attack feat, an Abyssal Wyvern can attack with sting, bite, or both claws. Its claws lack the dexterity to snatch up an opponent, so it contents itself with merely rending its foe. An Abyssal Wyvern’s natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and evilaligned for purpose of overcoming damage reduction.