# Cyclonic Ravager >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >of seven windsMelee/Ranged: +30/+35 > >Secondary: +25/+30 > >Multiattack: +28/+33 > >M/R_PA: +30/+35 > >2nd/PA: +25/+30 > >MA_PA: +28/+33 > >Itterative: 4 > > xDmg:: Str: +5; Str2: +7; StrOH: +2; StrPA: +5; StrPA2H: +7; StrPAOH: +2 > > xDCs:: Str: 28; Dex: 33; Con: 25; Int: 24; Wis: 24; Cha: 26 > > xFeat:: 9/13 (4) > > xClasSkil:: Acrobatics, Escape Artist, Fly, Perception, Sense Motive, Stealth, Survival > > SaveDiff:: +/- 7 > > xLang:: 0/1 (1) <div class="grid-container"><div class="MON">Cyclonic Ravager</div> <div class="CR">CR 15 (51,200 XP)</div> <div class="SOU">Monster Manual 4</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NE Large Outsider (air, elemental) **Init** +14 **Senses** darkvision 60 ft., scent; **Perception** +34 #### defense **AC** 25, 25 touch, 15 flat-footed (+6 deflection, +10 Dex, -1 size) **hp** 182 (26d10+52) **Fort** +10, **Refl** +27, **Will** +18 **Feint** 44, **Demoralize** 37 **DR** 10/magic **Immune** critical hits, electricity, flanking, paralysis, petrification, poison, sleep effects, sneak attacks, stun #### offense **Speed** 30 ft., fly 90 ft. (perfect) **Melee** smite of seven winds +35 touch (4d6+7) **Space** 10 ft., **Reach** 10 ft. **Special Attacks** buffeting winds, deflecting winds, smite of seven winds #### statistics **Str** 21, **Dex** 31, **Con** 15, **Int** 12, **Wis** 12, **Cha** 16 **BAB** +26, **CMB** +32, **CMD** 58, **TA** +30, **RTA** +35 **Feats** [[Alertness]], [[Combat Reflexes]], [[Dodge]], [[Flyby Attack]], [[Improved Initiative]], [[Iron Will]], [[Lightning Reflexes]], [[Mobility]], [[Weapon Finesse,]] **Skills** Acrobatics +36, Escape Artist +36, Fly +45, Perception +34, Sense Motive +34, Stealth +37, Survival +27 **Languages** #### special abilities ### Buffeting Winds (Su) As a standard action, a cyclonic ravager can cause a tremendous surge of storm-strength winds in a 100-foot-radius burst centered on itself. A creature within this area must succeed on a DC 28 Reflex save or be pushed up to 30 feet in a direction of the ravager's choice. A ravager can push a creature to a location outside the area of this effect, but the pushed creature can't end up in another creature's or object's space. The save DC is Strength-based. ### Deflecting Winds (Su) A cyclonic ravager controls the air around it to knock aside sword blows, arrows, and even magical rays. The ravager gains a +6 deflection bonus to AC. ### Smite of Seven Winds (Su) A cyclonic ravager can make a melee touch attack that generates a brief, rending gust of wind within its target. This attack deals 4d6+7 points of damage. Creatures immune to critical hits instead take 1d6+7 points of damage.