# Cyclonic Ravager
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >of seven windsMelee/Ranged: +30/+35
> >Secondary: +25/+30
> >Multiattack: +28/+33
> >M/R_PA: +30/+35
> >2nd/PA: +25/+30
> >MA_PA: +28/+33
> >Itterative: 4
> > xDmg:: Str: +5; Str2: +7; StrOH: +2; StrPA: +5; StrPA2H: +7; StrPAOH: +2
> > xDCs:: Str: 28; Dex: 33; Con: 25; Int: 24; Wis: 24; Cha: 26
> > xFeat:: 9/13 (4)
> > xClasSkil:: Acrobatics, Escape Artist, Fly, Perception, Sense Motive, Stealth, Survival
> > SaveDiff:: +/- 7
> > xLang:: 0/1 (1)
<div class="grid-container"><div class="MON">Cyclonic Ravager</div>
<div class="CR">CR 15 (51,200 XP)</div>
<div class="SOU">Monster Manual 4</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
NE Large Outsider (air, elemental)
**Init** +14
**Senses** darkvision 60 ft., scent; **Perception** +34
#### defense
**AC** 25, 25 touch, 15 flat-footed (+6 deflection, +10 Dex, -1 size)
**hp** 182 (26d10+52)
**Fort** +10, **Refl** +27, **Will** +18
**Feint** 44, **Demoralize** 37
**DR** 10/magic
**Immune** critical hits, electricity, flanking, paralysis, petrification, poison, sleep effects, sneak attacks, stun
#### offense
**Speed** 30 ft., fly 90 ft. (perfect)
**Melee** smite of seven winds +35 touch (4d6+7)
**Space** 10 ft., **Reach** 10 ft.
**Special Attacks** buffeting winds, deflecting winds, smite of seven winds
#### statistics
**Str** 21, **Dex** 31, **Con** 15, **Int** 12, **Wis** 12, **Cha** 16
**BAB** +26, **CMB** +32, **CMD** 58, **TA** +30, **RTA** +35
**Feats** [[Alertness]], [[Combat Reflexes]], [[Dodge]], [[Flyby Attack]], [[Improved Initiative]], [[Iron Will]], [[Lightning Reflexes]], [[Mobility]], [[Weapon Finesse,]]
**Skills** Acrobatics +36, Escape Artist +36, Fly +45, Perception +34, Sense Motive +34, Stealth +37, Survival +27
**Languages**
#### special abilities
### Buffeting Winds (Su)
As a standard action, a cyclonic ravager can cause a tremendous surge of storm-strength winds in a 100-foot-radius burst centered on itself. A creature within this area must succeed on a DC 28 Reflex save or be pushed up to 30 feet in a direction of the ravager's choice. A ravager can push a creature to a location outside the area of this effect, but the pushed creature can't end up in another creature's or object's space. The save DC is Strength-based.
### Deflecting Winds (Su)
A cyclonic ravager controls the air around it to knock aside sword blows, arrows, and even magical rays. The ravager gains a +6 deflection bonus to AC.
### Smite of Seven Winds (Su)
A cyclonic ravager can make a melee touch attack that generates a brief, rending gust of wind within its target. This attack deals 4d6+7 points of damage. Creatures immune to critical hits instead take 1d6+7 points of damage.