# Cursed Cold One (Gelun) >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >slam: 1d4 (×2) > >Melee/Ranged: +5/+7 > >Secondary: +0/+2 > >Multiattack: +3/+5 > >M/R_PA: +5/+7 > >2nd/PA: +0/+2 > >MA_PA: +3/+5 > >Itterative: 1 > > xDmg:: Str: +2; Str2: +3; StrOH: +1; StrPA: +2; StrPA2H: +3; StrPAOH: +1 > > xDCs:: Str: 14; Dex: 16; Con: 12; Int: 10; Wis: 13; Cha: 14 > > xFeat:: 2/3 (1) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Cursed Cold One (Gelun)</div> <div class="CR">CR 3 (800 XP)</div> <div class="SOU">Sandstorm</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Medium Aberration **Init** +4 **Senses** darkvision 60 ft.; **Perception** +9 #### defense **AC** 20, 14 touch, 16 flat-footed (+4 Dex, +6 natural) **hp** 25 (5d8+5) **Fort** +1, **Refl** +5, **Will** +5 **Feint** 16, **Demoralize** 16 **Immune** fire **Weakness** vulnerable to cold #### offense **Speed** 30 ft. **Melee** slam +5 (1d4+3 plus 1d6 cold) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** healed by fire, heat reliant, icy gaze #### statistics **Str** 14, **Dex** 18, **Con** 11, **Int** 7, **Wis** 12, **Cha** 14 **BAB** +3, **CMB** +5, **CMD** 19, **TA** +5, **RTA** +7 **Feats** [[Dodge]], [[Toughness]] **Skills** Perception +9, Sense Motive +6 **Languages** #### special abilities ### Healed by Fire (Ex) Any attack that deals fire damage to a cursed cold one heals 1 point of damage for each 3 points of damage the attack would otherwise deal. If the amount of healing would causes cursed cold one to exceed its full normal hit points, it gains any excess as temporary hit points. A cursed cold one can only gain temporary hit points from this ability equal to its full normal hit points (25 extra hit points for an average cursed cold one). Temporary hit points gained in this fashion last for 1 hour. ### Heat Reliant (Ex) Unless a cursed cold one inhabits an environment where the temperature remains above 110° F, it frosts over and freezes solid, entering a state of extreme hibernation. While in environments of severe hear or hotter, cursed cold ones function normally, gaining all the nutrition and energy they need from the warmth itself. ### Icy Gaze (Su) Dazed for 1 round, 30 feet, Will DC 14 negates. The save DC is Charisma-based.