# Crystal Screamer
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >bite: 3d6 (×2)
> >Melee/Ranged: +41/+33
> >Secondary: +36/+28
> >Multiattack: +39/+31
> >M/R_PA: +31/+23
> >2nd/PA: +26/+18
> >MA_PA: +29/+21
> >Itterative: 4
> > xDmg:: Str: +9; Str2: +13; StrOH: +4; StrPA: +29; StrPA2H: +43; StrPAOH: +14
> > xDCs:: Str: 37; Dex: 29; Con: 33; Int: 26; Wis: 29; Cha: 29
> > xFeat:: 10/18 (8)
> >
<div class="grid-container"><div class="MON">Crystal Screamer</div>
<div class="CR">CR 16 (76,800 XP)</div>
<div class="SOU">Bastion of Broken Souls pg. 41</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Gargantuan Magical Beast
**Init** +5
**Senses** blindsight 30 ft.; **Perception** +1
#### defense
**AC** 23, 7 touch, 22 flat-footed (+1 Dex, +16 natural, -4 size)
**hp** 414 (36d10+216); fast healing 5
**Fort** +27, **Refl** +23, **Will** +15
**Feint** 47, **Demoralize** 47
**Defensive Abilities** resonant reflection
**SR** 27
#### offense
**Speed** 30 ft., burrow 15 ft.
**Melee** bite +42 (3d6+13, 19-20/×2)
**Ranged** sonic scream +33 (18d6 sonic)
**Space** 20 ft., **Reach** 20 ft.
**Special Attacks** sonic scream
#### statistics
**Str** 28, **Dex** 12, **Con** 21, **Int** 6, **Wis** 12, **Cha** 12
**BAB** +36, **CMB** +39 (+43 bull rush), **CMD** 50, **TA** +41, **RTA** +33
**Feats** [[Awesome Blow]], [[Cleave]], [[Great Fortitude]], [[Improved Critical]] (bite), [[Improved Bull Rush]], [[Improved Initiative]], [[Iron Will]], [[Lightning Reflexes]], [[Power Attack]], [[Toughness]], [[Weapon Focus]] (bite)
**Skills** Perception +1, Stealth +34
#### special abilities
### Resonant Reflection (Ex)
Crystal screamers are immune to sonic attacks and effects.
If a sonic attack that deals damage is directed at a crystal screamer, the attack is reflected back at the originator, its damage potential doubled. The affected creature must make an attack roll or saving throw as if they were the target of the attack. If the creature has an effect that would deflect the attack in a similar manner (such as a crystal screamer using its sonic scream ability), the attack instead deflects harmlessly.
### Sonic Scream (Su)
Once every 2 rounds, a crystal screamer can focus sonic energy into a ray attack with a 60 foot range. This is a ranged touch attack that deals 18d6 points of damage to a single target.
If it so chooses, it can instead scream at a crystal tree (or the ground, if not in the Bastion of Unborn Souls) to create an explosion of shattered stone or crystal. This attack deals 9d6 points of piercing damage to all within 10 feet of the effect's center and destroys all the crystal trees in the same radius, regardless of their hardness and hit points.
#### ecology
**Terrain** Positive energy plane
**Organization** Solitary or clutch (2–4)
**Treasure** None
**Advancement** 37–72 HD (Gargantuan)
At home on the Positive Energy Plane, the crystal screamer is built to stand up to the other creatures that compete with its parasitic feeding on preincarnate souls. A crystal screamer resembles a fluid crystal worm some 40 feet in length. It senses sound and movement with a single hornlike protrusion on its crystal head. This same horn emits powerfully focused beams of sound. They use their sonic ray to destroy a swath of 5–6 crystal trees simultaneously, and then absorb the drifting soul lights that remain at their leisure.
Despite their intelligence, crystal screamers do not speak.