# Crystal Beetle Swarm >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >Melee/Ranged: +1/+6 > >Secondary: -4/+1 > >Multiattack: -1/+4 > >M/R_PA: +1/+6 > >2nd/PA: -4/+1 > >MA_PA: -1/+4 > >Itterative: 2 > > xDmg:: Str: -5; Str2: -7; StrOH: -2; StrPA: -5; StrPA2H: -7; StrPAOH: -2 > > xDCs:: Str: 9; Dex: 14; Con: 17; Int: 14; Wis: 14; Cha: 10 > > xFeat:: —/0 (0) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Crystal Beetle Swarm</div> <div class="CR">CR 6 (2,400 XP)</div> <div class="SOU">Web</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Medium Vermin (earth) **Init** +0 **Senses** tremorsense 60 ft.; **Perception** +0 #### defense **AC** 19, 10 touch, 19 flat-footed (+9 natural) **hp** 63 (9d8+27) **Fort** +9, **Refl** +3, **Will** +3 **Feint** —, **Demoralize** — **Immune** acid #### offense **Speed** 30 ft., burrow 30 ft. **Melee** swarm (2d6 plus 2d6 acid) **Space** 5 ft., **Reach** ft. **Special Attacks** encase #### statistics **Str** 1, **Dex** 10, **Con** 16, **Int** —, **Wis** 10, **Cha** 2 **BAB** +6, **CMB** +1, **CMD** 11, **TA** +1, **RTA** +6 **Skills** Perception +0 **Languages** #### special abilities ### Encase (Ex) A crystal beetle swarm has the ability to encase a creature in a crystal-like substance that breaks down its victim with acid. A creature that has been swarmed for two consecutive rounds must make a Reflex save (DC 17) encased in a layer of tough, crystal-like substance exuded from the crystal beetle swarm. The encased creature is held motionless, unable to move or attack, until it escapes. An encased creature can make a Strength check (DC 15) to break out of the layer and takes no acid damage that turn if successful. An ally can break loose an encased creature, with a Strength check (DC 20); the material proves slightly easier to break from the inside (a matter of leverage). Each additional round of encasement thickens the layer, increasing the Break check DC by +5 per additional round. The crystal-like substance releases acidic enzymes that cause 2d6 points of acid damage per round to the creature trapped inside. Once the creature is reduced to -10 hit points, it completely dissolves into pinkish mush. The crystal beetles then burrow through the encased layer to feast upon the remains. Encased creature cannot breathe and must hold their breate of suffofcate.