# Crypt Chanter
>[!rimg]+
> ![[Placeholder2.png]]
*A lone, wavering figure begins a song. The haunting melody echoes through the air, calling for you to dance. The music makes your soul shrivel, but it also makes you smile. How can something be so awful and so wonderful at the same time?*
<div class="grid-container"><div class="MON">Crypt Chanter</div>
<div class="CR">CR 7 (3,200 XP)</div>
<div class="SOU">Libris Mortis pg. 93</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Medium Undead (incorporeal)
**Init** +8
**Senses** darkvision 60 ft.; **Perception** +12
#### defense
**AC** 19, 19 touch, 15 flat-footed (+5 deflection, +4 Dex)
**hp** 48 (5d8+25)
**Fort** +6, **Refl** +5, **Will** +6
**Feint** 22, **Demoralize** 17
**Defensive Abilities** incorporeal
**Immune** undead traits
**Weakness** sunlight powerlessness
#### offense
**Speed** 30 ft., fly 30 ft. (perfect)
**Melee** incorporeal touch +7 (1d8)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** create spawn, draining melody
#### statistics
**Str** —, **Dex** 18, **Con** —, **Int** 14, **Wis** 14, **Cha** 20
**BAB** +3, **CMB** +3, **CMD** 22, **TA** +3, **RTA** +7
**Feats** [[Alertness]], [[Blind-fight]], [[Improved Initiative]]
**Skills** Fly +20, Intimidate +13, Perception +12, Perform +10 (sing), Sense Motive +12, Stealth +12
**Languages** Common, Necrul
#### special abilities
### Create Spawn (Su)
Any humanoid slain by a crypt chanter through its draining melody becomes a crypt chanter 1d4 rounds later. Spawn are under the command of the crypt chanter that created them and remain enslaved until its destruction. They do not possess any of the abilities they had in life.
### Draining Melody (Su)
A crypt chanter constantly sings, creating a magically charged allure. All creatures within 60 feet of a crypt chanter must succeed at a DC 17 Will save or stand dazed as long as the music continues. This is a sonic, mind-affecting, compulsion effect.
Beginning on the round after becoming dazed, creatures that failed the first saving throw must make a second saving throw (same DC) to avoid being affected as if by the _enthrall_ spell. Enthralled victims also begin to gain 1d2 negative levels per round while song continues, as long as they remain within range. When a crypt chanter bestows negative levels on a victim, it gains 5 temporary hit points for each negative level bestowed. These temporary hit points last for up to 1 hour.
Creatures that successfully save upon hearing a crypt chanter's music cannot be affected by that crypt chanter's music again unless the chanter ceases singing for 1 full round (releasing all those it previously held in thrall) and begins a new song. The save DC is Charisma-based.
### Sunlight Powerlessness (Ex)
A crypt chanter that is caught in sunlight cannot attack and is staggered.
#### tactics
A crypt chanter’s strength and shield is its music. A crypt chanter seeks to snare its victims with its music, and then drain them of life with the same melody. If threatened, a crypt chanter retreats into a nearby wall or other handy physical barrier.
#### ecology
**Terrain** Any land and underground
**Organization** Solitary, chorale (2–4), or choir (6–11)
**Treasure** None
**Advancement** 6–11 HD (Medium)
A crypt chanter’s voice is the perfect horror, at once compelling and dreadful. These undead creatures sometimes appear to be playing spectral viols, flutes, drums, or any other instruments they choose, varying from chanter to chanter.
A crypt chanter never speaks directly, though it may give instructions or provide answers within the lyrics of its music.