# Crypt Chanter
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >touchMelee/Ranged: +5/+9
> >Secondary: +0/+4
> >Multiattack: +3/+7
> >M/R_PA: +5/+9
> >2nd/PA: +0/+4
> >MA_PA: +3/+7
> >Itterative: 1
> > xDmg:: Str: +0; Str2: +0; StrOH: +0; StrPA: +0; StrPA2H: +0; StrPAOH: +0
> > xDCs:: Str: 13; Dex: 17; Con: 13; Int: 15; Wis: 15; Cha: 18
> > xFeat:: 3/4 (1)
> >
> >
> > xLang:: 0/2 (2)
<div class="grid-container"><div class="MON">Crypt Chanter</div>
<div class="CR">CR 7 (3,200 XP)</div>
<div class="SOU">Libris Mortis</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Medium Undead (incorporeal)
**Init** +8
**Senses** darkvision 60 ft.; **Perception** +14
#### defense
**AC** 19, 19 touch, 15 flat-footed (+5 deflection, +4 Dex)
**hp** 63 (7d8+35)
**Fort** +7, **Refl** +6, **Will** +7
**Feint** 24, **Demoralize** 19
#### offense
**Speed** 30 ft., fly 30 ft. (perfect)
**Melee** incorporeal touch +6 (1d8)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** create spawn, draining melody, sunlight powerlessness
#### statistics
**Str** —, **Dex** 18, **Con** —, **Int** 14, **Wis** 14, **Cha** 20
**BAB** +5, **CMB** +5, **CMD** 24, **TA** +5, **RTA** +9
**Feats** [[Alertness]], [[Blind-fight]], [[Improved Initiative]]
**Skills** Fly +22, Intimidate +15, Perception +14, Perform +12 (sing), Sense Motive +14, Stealth +14
**Languages**
#### special abilities
### Create Spawn (Su)
Any humanoid slain by a crypt chanter through its draining melody (see below) becomes a crypt chanter 1d4 rounds later. Spawn are under the command of the crypt chanter that created them and remain enslaved until its destruction. They do not possess any of the abilities they had in life.
### Draining Melody (Su)
A crypt chanter constantly sings, creating a magically charged allure. All creatures within 60 feet of a crypt chanter must succeed at a DC 18 Will save or stand dazed as long as the music continues. This is a sonic, mind-affecting, compulsion effect. Beginning on the round after becoming dazed, creatures that failed the first saving throw must make a second saving throw (same DC) to avoid being affected as if by the enthrall spell. Enthralled victims also begin to gain 1d2 negative levels per round while song continues, as long as they remain within range. If a creature gains a number of negative levels at least equal to its Hit Dice, it dies and becomes a spawn. When a crypt chanter bestows negative levels on a victim, it gains 5 temporary hit points for each negative level bestowed. These temporary hit points last for up to 1 hour. Creatures that successfully save upon hearing a crypt chanter's music cannot be affected by that crypt chanter's music again unless the chanter ceases singing for 1 full round (releasing all those it previously held in thrall) and begins a new song. The save DC is Charisma-based.
### Sunlight Powerlessness (Ex)
A crypt chanter that is caught in sunlight cannot attack and is staggered.