# Crimson Death >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >incorporeal touchesMelee/Ranged: +9/+14 > >Secondary: +4/+9 > >Multiattack: +7/+12 > >M/R_PA: +9/+14 > >2nd/PA: +4/+9 > >MA_PA: +7/+12 > >Itterative: 2 > > xDmg:: Str: +0; Str2: +0; StrOH: +0; StrPA: +0; StrPA2H: +0; StrPAOH: +0 > > xDCs:: Str: 16; Dex: 21; Con: 16; Int: 19; Wis: 18; Cha: 18 > > xFeat:: 7/7 (0) > > > > > > xLang:: 0/3 (3) <div class="grid-container"><div class="MON">Crimson Death</div> <div class="CR">CR 11 (12,800 XP)</div> <div class="SOU">Monster Manual 2</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NE Medium Undead (incorporeal) **Init** +5 **Senses** darkvision 60 ft.; **Perception** +18 #### defense **AC** 17, 17 touch, 12 flat-footed (+2 deflection, +5 Dex) **hp** 78 (13d8+26) **Fort** +6, **Refl** +11, **Will** +10 **Feint** 21, **Demoralize** 25 #### offense **Speed** fly 30 ft. (perfect) **Melee** 2 incorporeal touches +14 (blood drain) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** blood drain, lift, seize #### statistics **Str** —, **Dex** 21, **Con** —, **Int** 17, **Wis** 15, **Cha** 14 **BAB** +9, **CMB** +9, **CMD** 26, **TA** +9, **RTA** +14 **Languages** #### special abilities ### Blood Drain (Ex) If it grapples a foe, a crimson death drains blood at the end of its turn, dealing 1d4 Constitution damage. ### Lift (Sp) As a free action, a crimson death can telekinetically lift another creature or an object weighing up to 300 pounds. This ability works like the telekinesis spell (sustained force version, caster level 12th) except that it works only on an opponent already seized by a tendril of the crimson death. Against struggling opponent, use of this ability requires a successful grapple check. ### Seize (Ex) When a crimson death makes a successful incorporeal touch attack, one of its tendrils wraps around the opponent. The victim gains the grappled condition but the crimson death does not.