# Creator Race
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >scimitar: 1d6 (18–20/×2)
> >rayMelee/Ranged: +8/+10
> >Secondary: +3/+5
> >Multiattack: +6/+8
> >M/R_PA: +8/+10
> >2nd/PA: +3/+5
> >MA_PA: +6/+8
> >Itterative: 2
> > xDmg:: Str: +0; Str2: +0; StrOH: +0; StrPA: +0; StrPA2H: +0; StrPAOH: +0
> > xDCs:: Str: 14; Dex: 16; Con: 15; Int: 17; Wis: 15; Cha: 17
> > xFeat:: 4/4 (0)
> >
> >
> > xLang:: 0/3 (3)
<div class="grid-container"><div class="MON">Creator Race</div>
<div class="CR">CR 9 (6,400 XP)</div>
<div class="SOU">Dragon #303</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
NE Medium Monstrous Humanoid
**Init** +2
**Perception** +12
#### defense
**AC** 18, 12 touch, 16 flat-footed (+4 armor, +2 Dex, +2 natural)
**hp** 48 (8d10+8)
**Fort** +3, **Refl** +8, **Will** +7
**Feint** 19, **Demoralize** 19
#### offense
**Speed** 30 ft.
**Melee** scimitar +8/+3 (1d6)
**Ranged** ray +11 touch (3d6 cold) or ray +11 touch (1d8 str) or ray +11 touch (3d6 fire)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** magic nexus, nexus empower, nexus rays
**Spell-Like Abilities** (CL 8th; Concentration +11)
> **Constant**— mage armor
Sorcerer Spells Known (CL 8th, Concentration +11)
> 0 (at-will)— 0
> 1st (7/Day)— 1
> 2nd (7/Day)— 2
> 3rd (6/Day)— 3
> 4th (3/Day)— 4
#### statistics
**Str** 10, **Dex** 14, **Con** 13, **Int** 16, **Wis** 12, **Cha** 17
**BAB** +8, **CMB** +8, **CMD** 20, **TA** +8, **RTA** +10
**Skills** Diplomacy +11, Knowledge (arcana) +11, Knowledge (history) +11, Perception +12, Sense Motive +9, Spellcraft +11, Stealth +13
**Languages**
#### special abilities
### Magic Nexus (Su)
Creators seem to be made for magic. It literally flows about them when they call to it. As a standard action, creators can summon a swirling mass of magical tendrils about themselves. These weaving strands of magical energy are composed of fire, ice, and the essence of death, and the nexus they form grants the creator the effects of a fire shield (both chill and warm) and negative energy protection as per the spells cast by an 8th-level sorcerer. A creator can use this ability at will.
### Nexus Empower (Su)
As a move action, a creator may tap into their magic nexus and weave it into a spell or nexus ray he casts in that round. The creator must have his magic nexus swirling about him at the time of use. This ability can be used to empower any Necromancy spell or any spell with the fire or cold subtype, as the Empower Spell feat, without increasing the casting time or requiring a higher level spell slot. Alternatively, this ability can be used to cause a nexus ray to deal maximum damage. This ability expends the corresponding aspect of the magic nexus.
### Nexus Rays (Su)
As a standard action, a creator can draw upon the nexus of energy swirling about him and fling a ray of energy from his pointed finger. This is a ranged touch attack with a range of 120 feet. Whether the ray successfully strikes or not, the creator can't fling another ray for 1d4 rounds. A creator may choose one of the following three rays to project: Cold Ray: A ray of freezing air and ice projects from the creator's pointing finger. If it hits, the ray deals 3d6 points of cold damage. Death Ray: A black ray moans through the air toward the target. If it hits, the ray deals 1d8 points of Strength damage unless the creature struck makes a Fortitude saving throw (DC 17). Fire Ray; A ray of scorching air and fire projects from the creator's pointing finger. If it hits, the ray deals 3d6 points of fire damage. A creator can only use a ray currently availabe from his magic nexus, but using this ability does not expend that aspect of the nexus.