# Crawling Head >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ <div class="grid-container"><div class="MON">Crawling Head</div> <div class="CR">CR 20 (307,200 XP)</div> <div class="SOU">Fiend Folio pg. 35</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Huge Undead **Init** +2 **Senses** darkvision 60 ft., _true seeing_; **Perception** +26 **Aura** cacapony (60 ft., DC 24 Will) #### defense **AC** 12, 6 touch, 14 flat-footed (-2 Dex, +6 natural, -2 size) **hp** 219 (19d8+133) **Fort** +13, **Refl** +4, **Will** +15 **Feint** 28, **Demoralize** 33 **DR** 35/epic; **SR** 31 **Immune** electricity, undead traits **Weakness** vulnerable to water #### offense **Speed** 20 ft., climb 20 ft. **Melee** bite +22 (2d6+10/19-20 and vorpal bite), 4 tentacles +17 (1d8+5 plus grab) **Space** 15 ft., **Reach** 10 ft. **Special Attacks** cacophony, constrict (1d8+5) **Spell-Like Abilities** (CL 20th, Concentration +27) > At will— _animate dead_, _control undead_, _death knell_, _inflict serious wounds_, _fear_, _gentle repose_, _shield_, _speak with dead_ > 3/day— _create undead_, _create greater undead_, _finger of death_, _wail of the banshee_ #### statistics **Str** 30, **Dex** 7, **Con** —, **Int** 20, **Wis** 19, **Cha** 25 **BAB** +14, **CMB** +22, **CMD** 30, **TA** +22, **RTA** +10 **Feats** [[Cleave]], [[Combat Expertise]], [[Great Cleave]], [[Improved Critical]] (bite), [[Improved Disarm]], [[Improved Initiative]], [[Improved Trip]], [[Power Attack]], [[Spell Penetration]], [[Weapon Focus]] (bite) **Skills** Climb +40, Knowledge (arcana) +27, Knowledge (history) +24, Knowledge (nature) +24, Knowledge (religion) +27, Perception +26, Spellcraft +27, Survival +23, Use Magic Device +26 **Languages** Aklo, Common, Draconic, Giant, Necrul, Undercommon **SQ** absorb head #### special abilities ### Absorb Head (Su) As a free action, a crawling head can swallow the head of a Large or smaller creature that it has beheaded with its vorpal bite attack. On the following round, the victim's head becomes one of the heads stored in the creature's body. A crawling head can store a number of heads equal to its Hit Dice. It can absorb one of these heads as a swift action to do one of the following: quicken Spell-Like Ability, heal itself as if it had been targeted with a _harm_ spell, grant itself a +6 enhancement bonus to one of its ability scores for 1 hour. A randomly encountered crawling head has 1d4+10 heads stored. ### Cacophony (Su) When a crawling head attacks, the heads stored in its body screech, howl, and cry out in pain. If a crawling head has at least ten stored heads, the horrendous noise it makes strikes fear into nearby creatures. All creatures within 60 feet of the crawling head must make a Will save each round (DC 26) or cower in fear. This is a sonic, mind-affecting, fear effect. ### Vorpal Bite (Ex) Upon the roll of natural 20 (followed by a successful roll to confirm the critical hit), a crawling head's bite attack severs the opponent's head (if it has one) from its body. ### Water Vulnerability (Ex) Water affects a crawling head in the same manner that acid affects most creatures. Water deals 1d6 points of damage to the creature per round a exposure except in the case of total immersion (such as in a deep pool of water), which deals 10d6 points of damage per round. An attack with water, such as from a hurled vial or the create water spell, counts as 1 round of exposure. #### ecology **Terrain** Any underground or desert **Organization** Solitary **Treasure** Standard, double items **Advancement** 29–56 HD (Huge); 57–84 HD (Gargantuan) The crawling head is a horrifying undead monstrosity spawned from the severed head of a giant. A crawling head’s body is a huge, bloated giant’s head that has grown to enormous size. Its jaws are over developed and filled with multiple rows of shark-like teeth. A seething nest of animated intestines, arteries, and veins spreads out from the head’s neck, allowing the creature to slither across any surface (even vertical ones) with surprising and disturbing grace. The creature’s body is studded with numerous severed heads that it has swallowed, each one trapped in a sac just beneath the surface of the creature’s translucent skin. An overconfident necromancer who was quickly slain by his own creation created the original crawling head ages ago. Since then, crawling heads have been slowly increasing in number in areas frequented by giants and their ilk.