# Crawling Head >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >bite: 2d6 (×2) > >tentacles: 1d8 (×2) > >Melee/Ranged: +29/+17 > >Secondary: +24/+12 > >Multiattack: +27/+15 > >M/R_PA: +23/+11 > >2nd/PA: +18/+6 > >MA_PA: +21/+9 > >Itterative: 4 > > xDmg:: Str: +10; Str2: +15; StrOH: +5; StrPA: +22; StrPA2H: +33; StrPAOH: +11 > > xDCs:: Str: 34; Dex: 22; Con: 24; Int: 29; Wis: 28; Cha: 31 > > xFeat:: 10/14 (4) > > > > > > xLang:: 0/5 (5) <div class="grid-container"><div class="MON">Crawling Head</div> <div class="CR">CR 20 (307,200 XP)</div> <div class="SOU">Fiend Folio pg. 35</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Huge Undead **Init** +2 **Senses** darkvision 60 ft.; **Perception** +35 **Aura** cacapony (DC 24 Will, 60 ft.) #### defense **AC** 12, 6 touch, 14 flat-footed (-2 Dex, +6 natural, -2 size) **hp** 308 (28d8+196) **Fort** +16, **Refl** +7, **Will** +20 **Feint** 35, **Demoralize** 42 **DR** 35/epic; **SR** 31 **Immune** electricity **Weakness** vulnerable to water #### offense **Speed** 20 ft., climb 20 ft. **Melee** bite +30 (2d6+10/19-20), 4 tentacles +25 (1d8+5 plus grab) **Space** 15 ft., **Reach** 10 ft. **Special Attacks** absorb head, cacophony, vorpal bite, water vulnerability **Spell-Like Abilities** (CL 20th; Concentration +27) #### statistics **Str** 30, **Dex** 7, **Con** —, **Int** 20, **Wis** 19, **Cha** 25 **BAB** +21, **CMB** +27, **CMD** 35, **TA** +29, **RTA** +17 **Feats** [[Cleave]], [[Combat Expertise]], [[Great Cleave]], [[Improved Critical]] (bite), [[Improved Disarm]], [[Improved Initiative]], [[Improved Trip]], [[Power Attack]], [[Spell Penetration]], [[Weapon Focus]] (bite) **Skills** Climb +49, Knowledge (arcana) +36, Knowledge (history) +33, Knowledge (nature) +33, Knowledge (religion) +36, Perception +35, Spellcraft +36, Survival +32, Use Magic Device +35 **Languages** #### special abilities ### Absorb Head (Su) As a free action, a crawling head can swallow the head of a Large or smaller creature that it has beheaded with its vorpal bite attack. On the following round, the victim's head becomes one of the heads stored in the creature's body. A crawling head can store a number of heads equal to its Hit Dice. It can absorb one of these heads as a free action (maximum one head per round) to do one of the following: quicken Spell-Like Ability, heal itself as if it had been targeted with a harm spell, grant itself a +6 enhancement bonus for 1 hour to one of its ability scores. A randomly encountered crawling head has 1d4+10 heads stored. ### Cacophony (Su) When a crawling head attacks, the heads stored in its body screech, howl, and cry out in pain. If a crawling head has at least ten stored heads, the horrendous noise it makes strikes fear into nearby creatures. All creatures within 60 feet of the crawling head must make a Will save each round (DC 24) or cower in fear. This is a sonic, mind-affecting, fear effect. ### Vorpal Bite (Ex) Upon the roll of natural 20 (followed by a successful roll to confirm the critical hit), a crawling head's bite attack severs the opponent's head (if it has one) from its body. ### Water Vulnerability (Ex) Water affects a crawling head in the same manner that acid affects most creatures. Water deals 1d6 points of damage to the creature per round a exposure except in the case of total immersion (such as in a deep pool of water), which deals 10d6 points of damage per round. An attack with water, such as from a hurled vial or the create water spell, counts as 1 round of exposure. #### ecology **Terrain** Any underground or desert **Organization** Solitary **Treasure** Standard, double items **Advancement** 29–56 HD (Huge); 57–84 HD (Gargantuan) The crawling head is a horrifying undead monstrosityspawned from the severed head of a giant.A crawling head’s body is a huge,bloated giant’s head that has grownto enormous size. Its jaws areoverdeveloped and filled withmultiple rows of sharkliketeeth. A seething nest ofanimated intestines, ar-teries, and veins spreadsout from the head’sneck, allowing the crea-ture to slither across anysurface (even verticalones) with surprisingand disturbinggrace. The crea-ture’s body isstudded withnumerous severed heads that it has swallowed, each one trapped in a sac just beneaththe surface of the creature’s translucent skin.An overconfident necromancer who was quickly slain byhis own creation created the original crawling head agesago. Since then, crawling heads have been slowly increasingin number in areas frequented by giants and their ilk.A crawling head can speak Common and Giant