# Corpse Ratswarm >[!rimg]+ > ![[Placeholder2.png]] *Leaving a stinking trail of blood and rotting entrails, the horde of tiny rat corpses squirms and squeals toward its victims.* <div class="grid-container"><div class="MON">Corpse Ratswarm</div> <div class="CR">CR 4 (1,200 XP)</div> <div class="SOU">Libris Mortis pg. 92</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Tiny Undead (swarm) **Init** +1 **Senses** darkvision 60 ft., scent; **Perception** +0 #### defense **AC** 13, 13 touch, 12 flat-footed (+1 Dex, +2 size) **hp** 23 (5d8) **Fort** +1, **Refl** +2, **Will** +4 **Feint** —, **Demoralize** — **Defensive Abilities** swarm traits **DR** 5/slashing **Immune** undead traits #### offense **Speed** 15 ft., climb 15 ft. **Melee** swarm (1d6 plus disease and distraction) **Space** 10 ft., **Reach** 0 ft. **Special Attacks** distraction (DC 12) #### statistics **Str** 4, **Dex** 13, **Con** —, **Int** —, **Wis** 10, **Cha** 10 **BAB** +3, **CMB** —, **CMD** —, **TA** +2, **RTA** +6 **Skills** Climb +9, Perception +0 #### special abilities ### Disease (Ex) Filth Fever (Ex) Swarm—Injury; save Fort DC 14, onset 1d3 days, frequency 1/day, effect 1d3 Dex damage and 1d3 Con damage, cure 2 consecutive saves. The save DC is Constituion-based with a +2 racial bonus. #### tactics A corpse rat swarm seeks to engulf and devour any living prey it encounters. A corpse rat swarm deals 1d6 points of damage to any creature whose space it occupies at the end of its move. #### ecology **Terrain** Any **Organization** Solitary, pack (2–4 swarms), or infestation (7–12 swarms) **Treasure** None **Advancement** — A corpse rat swarm is made up of countless undead rats. These, however, are closer to zombies than skeletons, with hunks of rotting flesh still hanging on their bones. They are even more disease-ridden than a normal rat swarm, and every bit as hungry for flesh.