# Corpse Gatherer >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >slams: 2d6 (×2) > >Melee/Ranged: +30/+16 > >Secondary: +25/+11 > >Multiattack: +28/+14 > >M/R_PA: +24/+10 > >2nd/PA: +19/+5 > >MA_PA: +22/+8 > >Itterative: 4 > > xDmg:: Str: +12; Str2: +18; StrOH: +6; StrPA: +24; StrPA2H: +36; StrPAOH: +12 > > xDCs:: Str: 37; Dex: 23; Con: 25; Int: 25; Wis: 25; Cha: 27 > > xFeat:: 11/15 (4) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Corpse Gatherer</div> <div class="CR">CR 19 (204,800 XP)</div> <div class="SOU">Monster Manual 3</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Gargantuan Undead **Init** -2 **Perception** +33 **Aura** desanctifying aura (100 ft.) #### defense **AC** 12, 4 touch, 14 flat-footed (-2 Dex, +8 natural, -4 size) **hp** 180 (30d8+60) **Fort** +14, **Refl** +8, **Will** +17 **Feint** 43, **Demoralize** 40 **DR** 15/magic bludgeoning; **SR** 30 #### offense **Speed** 40 ft., burrow 10 ft. **Melee** 3 slams +31 (2d6+20/19-20 plus grab) **Space** 20 ft., **Reach** 20 ft. **Special Attacks** desanctifying aura, ingest corpse, soul binding, spawn zombie #### statistics **Str** 34, **Dex** 7, **Con** —, **Int** 10, **Wis** 11, **Cha** 15 **BAB** +22, **CMB** +32, **CMD** 40, **TA** +30, **RTA** +16 **Feats** [[Blind-fight]], [[Cleave]], [[Great Cleave]], [[Great Fortitude]], [[Improved Bull Rush]], [[Improved Critical]] (slam), [[Improved Initiative]], [[Improved Overrun]], [[Improved Sunder]], [[Power Attack]], [[Weapon Focus]] (slam) **Skills** Acrobatics +28 (+4 when jumping), Climb +45, Perception +33, Sense Motive +33 **Languages** #### special abilities ### Desanctifying Aura (Su) A corpse gatherer projects continual field of negative energy in a 100-foot-radius emanation. The area within this field is under the effect of a desecrate spell (caster level 15th), as if the corpse gatherer were a permanent feature dedicated to its own deity. This aura remains for 24-hours after the corpse gatherer has passed through. ### Ingest Corpse (Su) The corpse gatherer increases its hit points by adding bodies to its form. It gains 5 hit points for every corpse of a swallowed creature that it absorbs. The corpse gatherer can exceed its normal hit points in this manner, gaining any excess as temporary hit points. Opponents the creature has swallowed are not subject to ingestion until the round after they die. ### Soul Binding (Su) Creatures slain and ingested by a corpse gatherer are affected as if by a soul bind spell, so they cannot be restored to life. Destroying the corpse gatherer negates this effect. Corpses that the creature devours without having slain them itself are not subject to soul binding. ### Spawn Zombie (Su) Upon reaching 0 hit points corpse gatherer falls apart into its component corpses. The creature's animating force remains among the corpses that formerly composed its body, converting them into zombies. Upon its death, a corpse gatherer generates a number of zombies equal to its Hit Dice. Unless circumstances dictate otherwise, these are all Medium-size zombies. They function normally as long as they remain in the desanctified area of the dead corpse gatherer, but outside its effect they revert to normal corpses.