# Clockwork Pony >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >hooves: 1d4 (×2) > >Melee/Ranged: +10/+6 > >Secondary: +5/+1 > >Multiattack: +8/+4 > >M/R_PA: +10/+6 > >2nd/PA: +5/+1 > >MA_PA: +8/+4 > >Itterative: 2 > > xDmg:: Str: +4; Str2: +6; StrOH: +2; StrPA: +4; StrPA2H: +6; StrPAOH: +2 > > xDCs:: Str: 17; Dex: 13; Con: 13; Int: 13; Wis: 13; Cha: 8 > > xFeat:: —/0 (0) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Clockwork Pony</div> <div class="CR">CR 3 (800 XP)</div> <div class="SOU">Monster Manual 4</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Medium Construct **Init** +0 **Senses** darkvision 60 ft., low-light vision; **Perception** +0 #### defense **AC** 17, 10 touch, 17 flat-footed (+7 natural) **hp** 50 (6d10+20) **Fort** +2, **Refl** +2, **Will** +2 **Feint** —, **Demoralize** — #### offense **Speed** 40 ft. **Melee** 2 hooves +10 (1d4+4) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** rider response, upgrades #### statistics **Str** 18, **Dex** 10, **Con** —, **Int** —, **Wis** 10, **Cha** 1 **BAB** +6, **CMB** +10, **CMD** 20, **TA** +10, **RTA** +6 **Skills** Perception +0 **Languages** #### special abilities ### Rider Response (Ex) A clockwork steed is built to respond to physical commands given to it by a rider holding its reins or guiding it with the knees. A riderless clockwork steed immediately stops and stands motionless, regardless of threats to itself, until mounted by a rider. A clockwork steed also stops and stands still if its rider becomes unconscious, stunned, paralyzed, dead, or otherwise unable to function. A clockwork steed cannot be taught tricks like a real horse or pony. A rider can direct it to move and attack foes, just like a war-trained mount, but cannot spur it to greater speed. ### Upgrades (Ex) The creator of a clockwork steed can imbue it with more abilities at greater expense.