# Clockwork Pony
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >hooves: 1d4 (×2)
> >Melee/Ranged: +10/+6
> >Secondary: +5/+1
> >Multiattack: +8/+4
> >M/R_PA: +10/+6
> >2nd/PA: +5/+1
> >MA_PA: +8/+4
> >Itterative: 2
> > xDmg:: Str: +4; Str2: +6; StrOH: +2; StrPA: +4; StrPA2H: +6; StrPAOH: +2
> > xDCs:: Str: 17; Dex: 13; Con: 13; Int: 13; Wis: 13; Cha: 8
> > xFeat:: —/0 (0)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Clockwork Pony</div>
<div class="CR">CR 3 (800 XP)</div>
<div class="SOU">Monster Manual 4</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Medium Construct
**Init** +0
**Senses** darkvision 60 ft., low-light vision; **Perception** +0
#### defense
**AC** 17, 10 touch, 17 flat-footed (+7 natural)
**hp** 50 (6d10+20)
**Fort** +2, **Refl** +2, **Will** +2
**Feint** —, **Demoralize** —
#### offense
**Speed** 40 ft.
**Melee** 2 hooves +10 (1d4+4)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** rider response, upgrades
#### statistics
**Str** 18, **Dex** 10, **Con** —, **Int** —, **Wis** 10, **Cha** 1
**BAB** +6, **CMB** +10, **CMD** 20, **TA** +10, **RTA** +6
**Skills** Perception +0
**Languages**
#### special abilities
### Rider Response (Ex)
A clockwork steed is built to respond to physical commands given to it by a rider holding its reins or guiding it with the knees. A riderless clockwork steed immediately stops and stands motionless, regardless of threats to itself, until mounted by a rider. A clockwork steed also stops and stands still if its rider becomes unconscious, stunned, paralyzed, dead, or otherwise unable to function. A clockwork steed cannot be taught tricks like a real horse or pony. A rider can direct it to move and attack foes, just like a war-trained mount, but cannot spur it to greater speed.
### Upgrades (Ex)
The creator of a clockwork steed can imbue it with more abilities at greater expense.