# Clockwork Mender Swarm >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >Melee/Ranged: +2/+10 > >Secondary: -3/+5 > >Multiattack: +0/+8 > >M/R_PA: +2/+10 > >2nd/PA: -3/+5 > >MA_PA: +0/+8 > >Itterative: 1 > > xDmg:: Str: -4; Str2: -6; StrOH: -2; StrPA: -4; StrPA2H: -6; StrPAOH: -2 > > xDCs:: Str: 8; Dex: 16; Con: 12; Int: 9; Wis: 13; Cha: 12 > > xFeat:: 2/2 (0) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Clockwork Mender Swarm</div> <div class="CR">CR 3 (800 XP)</div> <div class="SOU">Monster Manual 4</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LN Tiny Construct (lawful, swarm) **Init** +4 **Senses** darkvision 60 ft., low-light vision; **Perception** +3 #### defense **AC** 18, 16 touch, 14 flat-footed (+4 Dex, +2 natural, +2 size) **hp** 30 (4d10+10) **Fort** +1, **Refl** +5, **Will** +2 **Feint** —, **Demoralize** — **Defensive Abilities** swarm traits #### offense **Speed** 10 ft., fly 30 ft. (perfect) **Melee** swarm (1d6 plus distraction and poison) **Space** 10 ft., **Reach** ft. **Special Attacks** poison, swarm repair, swarm sacrifice #### statistics **Str** 3, **Dex** 19, **Con** —, **Int** 4, **Wis** 12, **Cha** 10 **BAB** +4, **CMB** —, **CMD** —, **TA** +2, **RTA** +10 **Feats** [[Alertness]], [[Skill Focus]] (Craft) **Skills** Craft +1 (any one), Perception +3 **Languages** #### special abilities ### Poison (Ex) Injury; save Fort DC 12; frequency 1/round for 6 rounds; effect 1d2 Dexterity Damage; cure 1 save. The DC save is Constitution-based. ### Swarm Repair (Su) A clockwork mender swarm can choose not to damage a construct with its swarm attack. When the clockwork mender swarm occupies a construct's space at the end of the swarm's turn, it can repair of 1 point of damage on that construct. The swarm can use its swarm repair on itself if it does not move for 1 round. ### Swarm Sacrifice (Ex) A clockwork mender swarm can choose not to damage a construct with its swarm attack. When the swarm occupies a construct's space at the end of the swarm's turn, it can repair damage to that construct, up to the swarm's current hit points. The swarm loses an equal number of hit points as its members sacrifice themselves to become building material to repair the construct. If the swarm sacrifice reduces the clockwork mender swarm's hit points to 0, it breaks up.