# Clockwork Mender
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >sting: 1d2 (×2)
> >Melee/Ranged: -1/+7
> >Secondary: -6/+2
> >Multiattack: -3/+5
> >M/R_PA: -1/+7
> >2nd/PA: -6/+2
> >MA_PA: -3/+5
> >Itterative: 1
> > xDmg:: Str: -4; Str2: -6; StrOH: -2; StrPA: -4; StrPA2H: -6; StrPAOH: -2
> > xDCs:: Str: 6; Dex: 14; Con: 10; Int: 7; Wis: 11; Cha: 10
> > xFeat:: 1/1 (0)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Clockwork Mender</div>
<div class="CR">CR 1/2 (200 XP)</div>
<div class="SOU">Monster Manual 4</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
LN Tiny Construct (lawful)
**Init** +4
**Senses** darkvision 60 ft., low-light vision; **Perception** +1
#### defense
**AC** 18, 16 touch, 14 flat-footed (+4 Dex, +2 natural, +2 size)
**hp** 15 (1d10+10)
**Fort** +0, **Refl** +4, **Will** +1
**Feint** 12, **Demoralize** 12
#### offense
**Speed** 10 ft., fly 30 ft. (perfect)
**Melee** sting +7 (1d2-4 plus poison)
**Space** 2 1/2 ft., **Reach** 0 ft.
**Special Attacks** poison, repairing touch
#### statistics
**Str** 3, **Dex** 19, **Con** —, **Int** 4, **Wis** 12, **Cha** 10
**BAB** +1, **CMB** -5, **CMD** 9, **TA** -1, **RTA** +7
**Skills** Craft -2 (any one), Perception +1
**Languages**
#### special abilities
### Poison (Ex)
Sting—Injury; save Fort DC 10; frequency 1/round for 6 rounds; effect 1d2 Dexterity Damage; cure 1 save. The DC save is Constitution-based.
### Repairing Touch (Su)
Once per day as a standard action, a clockwork mender can touch an object or construct to repair 1d8 points of damage.