# Clockwork Mender >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >sting: 1d2 (×2) > >Melee/Ranged: -1/+7 > >Secondary: -6/+2 > >Multiattack: -3/+5 > >M/R_PA: -1/+7 > >2nd/PA: -6/+2 > >MA_PA: -3/+5 > >Itterative: 1 > > xDmg:: Str: -4; Str2: -6; StrOH: -2; StrPA: -4; StrPA2H: -6; StrPAOH: -2 > > xDCs:: Str: 6; Dex: 14; Con: 10; Int: 7; Wis: 11; Cha: 10 > > xFeat:: 1/1 (0) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Clockwork Mender</div> <div class="CR">CR 1/2 (200 XP)</div> <div class="SOU">Monster Manual 4</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LN Tiny Construct (lawful) **Init** +4 **Senses** darkvision 60 ft., low-light vision; **Perception** +1 #### defense **AC** 18, 16 touch, 14 flat-footed (+4 Dex, +2 natural, +2 size) **hp** 15 (1d10+10) **Fort** +0, **Refl** +4, **Will** +1 **Feint** 12, **Demoralize** 12 #### offense **Speed** 10 ft., fly 30 ft. (perfect) **Melee** sting +7 (1d2-4 plus poison) **Space** 2 1/2 ft., **Reach** 0 ft. **Special Attacks** poison, repairing touch #### statistics **Str** 3, **Dex** 19, **Con** —, **Int** 4, **Wis** 12, **Cha** 10 **BAB** +1, **CMB** -5, **CMD** 9, **TA** -1, **RTA** +7 **Skills** Craft -2 (any one), Perception +1 **Languages** #### special abilities ### Poison (Ex) Sting—Injury; save Fort DC 10; frequency 1/round for 6 rounds; effect 1d2 Dexterity Damage; cure 1 save. The DC save is Constitution-based. ### Repairing Touch (Su) Once per day as a standard action, a clockwork mender can touch an object or construct to repair 1d8 points of damage.