# Clockwork Horror, Platinum >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >sawMelee/Ranged: +16/+16 > >Secondary: +11/+11 > >Multiattack: +14/+14 > >M/R_PA: +12/+12 > >2nd/PA: +7/+7 > >MA_PA: +10/+10 > >Itterative: 3 > > xDmg:: Str: +3; Str2: +4; StrOH: +1; StrPA: +11; StrPA2H: +16; StrPAOH: +5 > > xDCs:: Str: 19; Dex: 19; Con: 16; Int: 17; Wis: 21; Cha: 18 > > xFeat:: 5/6 (1) > > > > > > xLang:: 0/1 (1) <div class="grid-container"><div class="MON">Platinum Clockwork Horror</div> <div class="CR">CR 7 (3,200 XP)</div> <div class="SOU">Monster Manual 2</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LE Small Construct **Init** +3 **Perception** +17 #### defense **AC** 25, 14 touch, 22 flat-footed (+3 Dex, +11 natural, +1 size) **hp** 70 (12d10+10) **Fort** +4, **Refl** +7, **Will** +9 **Feint** 27, **Demoralize** 27 **SR** 18 **Immune** electricity **Weakness** vulnerable to shatter #### offense **Speed** 40 ft. **Melee** razor saw +16 (1d12+4) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** linked mind, spell vulnerability #### statistics **Str** 16, **Dex** 17, **Con** —, **Int** 13, **Wis** 20, **Cha** 15 **BAB** +12, **CMB** +10, **CMD** 23, **TA** +16, **RTA** +16 **Feats** [[Cleave]], [[Combat Reflexes]], [[Great Cleave]], [[Improved Sunder]], [[Power Attack]] **Skills** Climb +15, Perception +17, Stealth +17 **Languages** #### special abilities ### Linked Mind (Ex) All clockwork horrors within 10 miles of a gold, platinum, or adamantine horror are in constant communication. If one is aware of a particular danger, they all are. If one in a particular group is not flat-footed none, of them are. No clockwork horror in such a group is considered flanked unless they all are. ### Spell Vulnerability (Ex) A clockwork horror is susceptible to the shatter spell, which blinds it for 1d4+1 rounds.