# Clockwork Horror, Platinum
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >sawMelee/Ranged: +16/+16
> >Secondary: +11/+11
> >Multiattack: +14/+14
> >M/R_PA: +12/+12
> >2nd/PA: +7/+7
> >MA_PA: +10/+10
> >Itterative: 3
> > xDmg:: Str: +3; Str2: +4; StrOH: +1; StrPA: +11; StrPA2H: +16; StrPAOH: +5
> > xDCs:: Str: 19; Dex: 19; Con: 16; Int: 17; Wis: 21; Cha: 18
> > xFeat:: 5/6 (1)
> >
> >
> > xLang:: 0/1 (1)
<div class="grid-container"><div class="MON">Platinum Clockwork Horror</div>
<div class="CR">CR 7 (3,200 XP)</div>
<div class="SOU">Monster Manual 2</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
LE Small Construct
**Init** +3
**Perception** +17
#### defense
**AC** 25, 14 touch, 22 flat-footed (+3 Dex, +11 natural, +1 size)
**hp** 70 (12d10+10)
**Fort** +4, **Refl** +7, **Will** +9
**Feint** 27, **Demoralize** 27
**SR** 18
**Immune** electricity
**Weakness** vulnerable to shatter
#### offense
**Speed** 40 ft.
**Melee** razor saw +16 (1d12+4)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** linked mind, spell vulnerability
#### statistics
**Str** 16, **Dex** 17, **Con** —, **Int** 13, **Wis** 20, **Cha** 15
**BAB** +12, **CMB** +10, **CMD** 23, **TA** +16, **RTA** +16
**Feats** [[Cleave]], [[Combat Reflexes]], [[Great Cleave]], [[Improved Sunder]], [[Power Attack]]
**Skills** Climb +15, Perception +17, Stealth +17
**Languages**
#### special abilities
### Linked Mind (Ex)
All clockwork horrors within 10 miles of a gold, platinum, or adamantine horror are in constant communication. If one is aware of a particular danger, they all are. If one in a particular group is not flat-footed none, of them are. No clockwork horror in such a group is considered flanked unless they all are.
### Spell Vulnerability (Ex)
A clockwork horror is susceptible to the shatter spell, which blinds it for 1d4+1 rounds.