# Clockwork Horror, Gold >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >sawMelee/Ranged: +11/+11 > >Secondary: +6/+6 > >Multiattack: +9/+9 > >M/R_PA: +8/+8 > >2nd/PA: +3/+3 > >MA_PA: +6/+6 > >Itterative: 2 > > xDmg:: Str: +2; Str2: +3; StrOH: +1; StrPA: +8; StrPA2H: +12; StrPAOH: +4 > > xDCs:: Str: 16; Dex: 16; Con: 14; Int: 13; Wis: 17; Cha: 14 > > xFeat:: 2/4 (2) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Gold Clockwork Horror</div> <div class="CR">CR 5 (1,600 XP)</div> <div class="SOU">Monster Manual 2</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LE Small Construct **Init** +2 **Perception** +3 #### defense **AC** 22, 13 touch, 20 flat-footed (+2 Dex, +9 natural, +1 size) **hp** 50 (8d10+10) **Fort** +2, **Refl** +4, **Will** +5 **Feint** 21, **Demoralize** 21 **SR** 16 **Immune** electricity **Weakness** vulnerable to shatter #### offense **Speed** 30 ft. **Melee** razor saw +11 (1d10+3) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** linked mind, spell vulnerability #### statistics **Str** 14, **Dex** 15, **Con** —, **Int** 9, **Wis** 16, **Cha** 11 **BAB** +8, **CMB** +6, **CMD** 18, **TA** +11, **RTA** +11 **Feats** [[Cleave,Improved Sunder]], [[Power Attack]] **Skills** Climb +10, Perception +3 **Languages** #### special abilities ### Linked Mind (Ex) All clockwork horrors within 10 miles of a gold, platinum, or adamantine horror are in constant communication. If one is aware of a particular danger, they all are. If one in a particular group is not flat-footed none, of them are. No clockwork horror in such a group is considered flanked unless they all are. ### Spell Vulnerability (Ex) A clockwork horror is susceptible to the shatter spell, which blinds it for 1d4+1 rounds.