# Clockwork Horror, Gold
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >sawMelee/Ranged: +11/+11
> >Secondary: +6/+6
> >Multiattack: +9/+9
> >M/R_PA: +8/+8
> >2nd/PA: +3/+3
> >MA_PA: +6/+6
> >Itterative: 2
> > xDmg:: Str: +2; Str2: +3; StrOH: +1; StrPA: +8; StrPA2H: +12; StrPAOH: +4
> > xDCs:: Str: 16; Dex: 16; Con: 14; Int: 13; Wis: 17; Cha: 14
> > xFeat:: 2/4 (2)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Gold Clockwork Horror</div>
<div class="CR">CR 5 (1,600 XP)</div>
<div class="SOU">Monster Manual 2</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
LE Small Construct
**Init** +2
**Perception** +3
#### defense
**AC** 22, 13 touch, 20 flat-footed (+2 Dex, +9 natural, +1 size)
**hp** 50 (8d10+10)
**Fort** +2, **Refl** +4, **Will** +5
**Feint** 21, **Demoralize** 21
**SR** 16
**Immune** electricity
**Weakness** vulnerable to shatter
#### offense
**Speed** 30 ft.
**Melee** razor saw +11 (1d10+3)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** linked mind, spell vulnerability
#### statistics
**Str** 14, **Dex** 15, **Con** —, **Int** 9, **Wis** 16, **Cha** 11
**BAB** +8, **CMB** +6, **CMD** 18, **TA** +11, **RTA** +11
**Feats** [[Cleave,Improved Sunder]], [[Power Attack]]
**Skills** Climb +10, Perception +3
**Languages**
#### special abilities
### Linked Mind (Ex)
All clockwork horrors within 10 miles of a gold, platinum, or adamantine horror are in constant communication. If one is aware of a particular danger, they all are. If one in a particular group is not flat-footed none, of them are. No clockwork horror in such a group is considered flanked unless they all are.
### Spell Vulnerability (Ex)
A clockwork horror is susceptible to the shatter spell, which blinds it for 1d4+1 rounds.