# Clockwork Horror, Electrum >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >sawMelee/Ranged: +6/+6 > >Secondary: +1/+1 > >Multiattack: +4/+4 > >M/R_PA: +6/+6 > >2nd/PA: +1/+1 > >MA_PA: +4/+4 > >Itterative: 1 > > xDmg:: Str: +1; Str2: +1; StrOH: +0; StrPA: +1; StrPA2H: +1; StrPAOH: +0 > > xDCs:: Str: 13; Dex: 13; Con: 12; Int: 9; Wis: 14; Cha: 9 > > xFeat:: 2/2 (0) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Electrum Clockwork Horror</div> <div class="CR">CR 4 (1,200 XP)</div> <div class="SOU">Monster Manual 2</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LE Small Construct **Init** +1 **Perception** +2 #### defense **AC** 19, 12 touch, 18 flat-footed (+1 Dex, +7 natural, +1 size) **hp** 30 (4d10+10) **Fort** +1, **Refl** +2, **Will** +3 **Feint** 16, **Demoralize** 16 **SR** 15 **Immune** electricity **Weakness** vulnerable to shatter #### offense **Speed** 30 ft. **Melee** razor saw +6 (1d8+1) **Ranged** pressure dart +6 (2d4+1) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** linked mind, spell vulnerability #### statistics **Str** 12, **Dex** 13, **Con** —, **Int** 5, **Wis** 14, **Cha** 5 **BAB** +4, **CMB** +4, **CMD** 15, **TA** +6, **RTA** +6 **Feats** [[Point Blank Shot]], [[Precise Shot]] **Skills** Climb +5, Perception +2 **Languages** #### special abilities ### Linked Mind (Ex) All clockwork horrors within 10 miles of a gold, platinum, or adamantine horror are in constant communication. If one is aware of a particular danger, they all are. If one in a particular group is not flat-footed none, of them are. No clockwork horror in such a group is considered flanked unless they all are. ### Spell Vulnerability (Ex) A clockwork horror is susceptible to the shatter spell, which blinds it for 1d4+1 rounds.