# Clockwork Horror, Electrum
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >sawMelee/Ranged: +6/+6
> >Secondary: +1/+1
> >Multiattack: +4/+4
> >M/R_PA: +6/+6
> >2nd/PA: +1/+1
> >MA_PA: +4/+4
> >Itterative: 1
> > xDmg:: Str: +1; Str2: +1; StrOH: +0; StrPA: +1; StrPA2H: +1; StrPAOH: +0
> > xDCs:: Str: 13; Dex: 13; Con: 12; Int: 9; Wis: 14; Cha: 9
> > xFeat:: 2/2 (0)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Electrum Clockwork Horror</div>
<div class="CR">CR 4 (1,200 XP)</div>
<div class="SOU">Monster Manual 2</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
LE Small Construct
**Init** +1
**Perception** +2
#### defense
**AC** 19, 12 touch, 18 flat-footed (+1 Dex, +7 natural, +1 size)
**hp** 30 (4d10+10)
**Fort** +1, **Refl** +2, **Will** +3
**Feint** 16, **Demoralize** 16
**SR** 15
**Immune** electricity
**Weakness** vulnerable to shatter
#### offense
**Speed** 30 ft.
**Melee** razor saw +6 (1d8+1)
**Ranged** pressure dart +6 (2d4+1)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** linked mind, spell vulnerability
#### statistics
**Str** 12, **Dex** 13, **Con** —, **Int** 5, **Wis** 14, **Cha** 5
**BAB** +4, **CMB** +4, **CMD** 15, **TA** +6, **RTA** +6
**Feats** [[Point Blank Shot]], [[Precise Shot]]
**Skills** Climb +5, Perception +2
**Languages**
#### special abilities
### Linked Mind (Ex)
All clockwork horrors within 10 miles of a gold, platinum, or adamantine horror are in constant communication. If one is aware of a particular danger, they all are. If one in a particular group is not flat-footed none, of them are. No clockwork horror in such a group is considered flanked unless they all are.
### Spell Vulnerability (Ex)
A clockwork horror is susceptible to the shatter spell, which blinds it for 1d4+1 rounds.