# Clockwork Horror, Adamantine
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >sawMelee/Ranged: +22/+21
> >Secondary: +17/+16
> >Multiattack: +20/+19
> >M/R_PA: +17/+16
> >2nd/PA: +12/+11
> >MA_PA: +15/+14
> >Itterative: 4
> > xDmg:: Str: +5; Str2: +7; StrOH: +2; StrPA: +15; StrPA2H: +22; StrPAOH: +7
> > xDCs:: Str: 23; Dex: 22; Con: 18; Int: 21; Wis: 25; Cha: 23
> > xFeat:: 6/8 (2)
> >
> >
> > xLang:: 0/3 (3)
<div class="grid-container"><div class="MON">Adamantine Clockwork Horror</div>
<div class="CR">CR 9 (6,400 XP)</div>
<div class="SOU">Monster Manual 2</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
LE Small Construct
**Init** +4
**Perception** +23
#### defense
**AC** 28, 15 touch, 24 flat-footed (+4 Dex, +13 natural, +1 size)
**hp** 90 (16d10+10)
**Fort** +5, **Refl** +9, **Will** +12
**Feint** 33, **Demoralize** 33
**SR** 20
**Immune** electricity
**Weakness** vulnerable to shatter
#### offense
**Speed** 50 ft.
**Melee** razor saw +22 (2d10+7)
**Space** 5 ft., **Reach** 5 ft.
**Spell-Like Abilities** (CL 14th; Concentration +19)
> **At will**— disintegrate, implosion, disjunction
#### statistics
**Str** 20, **Dex** 19, **Con** —, **Int** 17, **Wis** 24, **Cha** 21
**BAB** +16, **CMB** +15, **CMD** 29, **TA** +22, **RTA** +21
**Feats** [[Cleave]], [[Combat Reflexes]], [[Great Cleave]], [[Improved Initiative]], [[Improved Sunder]], [[Power Attack]]
**Skills** Acrobatics +20 (+8 when jumping), Climb +21, Perception +23, Sense Motive +23, Stealth +22
**Languages**
**SQ** spell vulnerability
#### special abilities
### Spell Vulnerability (Ex)
A clockwork horror is susceptible to the shatter spell, which blinds it for 1d4+1 rounds. Clockwork horrors attack their foes with calculated, merciless precision. Lesser horrors unswervingly follow the orders of their superiors, fighting to the death if so commanded. In battle, clockwork horrors swarm around foes and whittle away at them while calling for reinforcements. A clockwork horror's weaponry is a part of its being, so it cannot be disarmed. When it dies, the gem in its brow disintegrates, and its body fuses into a mass of melted metal. An adamantine horror devastates foes with its spell-Like Abilities from afar. In melee it slashes through its enemies with its razor saw. Against magic weapons and items, an adamantine horror's razor saw functions as a +5 weapon.