# Clockwork Eunuch
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >scimitars: 1d6 (18–20/×2)
> >Melee/Ranged: +9/+5
> >Secondary: +4/+0
> >Multiattack: +7/+3
> >M/R_PA: +9/+5
> >2nd/PA: +4/+0
> >MA_PA: +7/+3
> >Itterative: 1
> > xDmg:: Str: +4; Str2: +6; StrOH: +2; StrPA: +4; StrPA2H: +6; StrPAOH: +2
> > xDCs:: Str: 16; Dex: 12; Con: 12; Int: 11; Wis: 14; Cha: 12
> > xFeat:: 2/3 (1)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Clockwork Eunuch</div>
<div class="CR">CR 4 (1,200 XP)</div>
<div class="SOU">Dragon #334</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Medium Construct
**Init** +0
**Senses** discern lies; **Perception** +4
#### defense
**AC** 17, 10 touch, 17 flat-footed (+7 natural)
**hp** 45 (5d10+20)
**Fort** +1, **Refl** +1, **Will** +3
**Feint** 19, **Demoralize** 17
#### offense
**Speed** 30 ft.
**Melee** 2 scimitars +9 (1d6+4)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** discern lies, oil
**Spell-Like Abilities** (CL 4th; Concentration +4)
> **1/day**— hold person (DC 14)
#### statistics
**Str** 18, **Dex** 10, **Con** —, **Int** 8, **Wis** 14, **Cha** 10
**BAB** +5, **CMB** +9, **CMD** 19, **TA** +9, **RTA** +5
**Feats** [[Alertness]], [[Skill Focus]] (Sense Motive)
**Skills** Perception +4, Sense Motive +9
**Languages**
#### special abilities
### Discern Lies (Su)
As a standard action, a clockwork eunuch can discern if a target within 30 feet is deliberately and knowingly speaking falsehoods. This functions as discern lies but is always active and can affect anyone within 30 feet of the clockwork eunuch. A successful DC 16 Will save renders a target immune to this ability for 1 hour, although the clockwork eunuch is aware of this fact. The save DC is Wisdom based.
### Oil (Ex)
Once per day, a clockwork eunuch can release several gallons of slippery oil from a hidden reservoir. This acts like the spell grease but it instead covers a 10-foot-diameter area centered on the clockwork eunuch. This oil remains effective for 1 hour before becoming a sticky mess that does not hinder movement. Those in the area must succeed at a DC 13 Reflex save or fall prone. Clockwork eunuchs are immune to this effect. The save DC is Wisdom-based.