# Clockwork Eunuch >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >scimitars: 1d6 (18–20/×2) > >Melee/Ranged: +9/+5 > >Secondary: +4/+0 > >Multiattack: +7/+3 > >M/R_PA: +9/+5 > >2nd/PA: +4/+0 > >MA_PA: +7/+3 > >Itterative: 1 > > xDmg:: Str: +4; Str2: +6; StrOH: +2; StrPA: +4; StrPA2H: +6; StrPAOH: +2 > > xDCs:: Str: 16; Dex: 12; Con: 12; Int: 11; Wis: 14; Cha: 12 > > xFeat:: 2/3 (1) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Clockwork Eunuch</div> <div class="CR">CR 4 (1,200 XP)</div> <div class="SOU">Dragon #334</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Medium Construct **Init** +0 **Senses** discern lies; **Perception** +4 #### defense **AC** 17, 10 touch, 17 flat-footed (+7 natural) **hp** 45 (5d10+20) **Fort** +1, **Refl** +1, **Will** +3 **Feint** 19, **Demoralize** 17 #### offense **Speed** 30 ft. **Melee** 2 scimitars +9 (1d6+4) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** discern lies, oil **Spell-Like Abilities** (CL 4th; Concentration +4) > **1/day**— hold person (DC 14) #### statistics **Str** 18, **Dex** 10, **Con** —, **Int** 8, **Wis** 14, **Cha** 10 **BAB** +5, **CMB** +9, **CMD** 19, **TA** +9, **RTA** +5 **Feats** [[Alertness]], [[Skill Focus]] (Sense Motive) **Skills** Perception +4, Sense Motive +9 **Languages** #### special abilities ### Discern Lies (Su) As a standard action, a clockwork eunuch can discern if a target within 30 feet is deliberately and knowingly speaking falsehoods. This functions as discern lies but is always active and can affect anyone within 30 feet of the clockwork eunuch. A successful DC 16 Will save renders a target immune to this ability for 1 hour, although the clockwork eunuch is aware of this fact. The save DC is Wisdom based. ### Oil (Ex) Once per day, a clockwork eunuch can release several gallons of slippery oil from a hidden reservoir. This acts like the spell grease but it instead covers a 10-foot-diameter area centered on the clockwork eunuch. This oil remains effective for 1 hour before becoming a sticky mess that does not hinder movement. Those in the area must succeed at a DC 13 Reflex save or fall prone. Clockwork eunuchs are immune to this effect. The save DC is Wisdom-based.