# Cipactli
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >bite: 4d6 (×2)
> >claws: 2d8 (×2)
> >slapMelee/Ranged: +50/+31
> >Secondary: +45/+26
> >Multiattack: +48/+29
> >M/R_PA: +39/+20
> >2nd/PA: +34/+15
> >MA_PA: +37/+18
> >Itterative: 4
> > xDmg:: Str: +16; Str2: +24; StrOH: +8; StrPA: +38; StrPA2H: +57; StrPAOH: +19
> > xDCs:: Str: 47; Dex: 28; Con: 46; Int: 27; Wis: 36; Cha: 38
> > xFeat:: 14/21 (7)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Cipactli</div>
<div class="CR">CR 20 (307,200 XP)</div>
<div class="SOU">Dragon #317</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Colossal Magical Beast (earth)
**Init** -3
**Senses** darkvision 60 ft., tremorsense 120 ft., low-light vision; **Perception** +9
**Aura** frightful presence (DC 38 Will, 200 ft.)
#### defense
**AC** 34, -1 touch, 37 flat-footed (-3 Dex, +35 natural, -8 size)
**hp** 840 (42d10+630); regeneration 20 (Acid or sonic)
**Fort** +38, **Refl** +22, **Will** +21
**Feint** 57, **Demoralize** 57
**DR** 15/epic
**Resist** cold 20, electricity 10, fire 10
#### offense
**Speed** 40 ft., burrow 40 ft., swim 40 ft.
**Melee** bite +66 (4d6+16 plus grab), 2 claws +66 (4d6+16), tail slap +61 (4d6+8)
**Space** 30 ft., **Reach** 15 ft.
**Special Attacks** earthen form, earthquake
#### statistics
**Str** 42, **Dex** 4, **Con** 40, **Int** 2, **Wis** 20, **Cha** 25
**BAB** +42, **CMB** +55, **CMD** 62, **TA** +50, **RTA** +31
**Feats** [[Alertness]], [[Awesome Blow]], [[Cleave]], [[Great Cleave]], [[Improved Bull Rush]], [[Improved Initiative]], [[Improved Natural Attack]] (bite), [[Improved Natural Attack]] (claw), [[Improved Natural Attack]] (tail slap), [[Improved Sunder]], [[Iron Will]], [[Lightning Reflexes]], [[Multiattack]], [[Power Attack]]
**Skills** Perception +9, Swim +69
**Languages**
#### special abilities
### Earthen Form (Ex)
A cipactli is immune to any attack or effect requiring a Fortitude save unless it also works on objects.
### Earthquake (Su)
As a full-round action, a cipactli can cause the ground to tremble and shake by stomping the earth. This effect functions like an earthquake spell (caster level 20th) in a 200-foot-radius spread centered on the cipactli. If the cipactli continues to stomp until its next turn, it can continue the earthquake effect. Once it stops stomping, it must wait 1d4 rounds before using this ability again.