# Cinderspawn >[!rimg]+ > ![[Placeholder2.png]] *This tall, gaunt, coal-black humanoid flickers with a blue-white flame. Its bright yellow eyes gleam with menace.* <div class="grid-container"><div class="MON">Cinderspawn</div> <div class="CR">CR 6 (2,400 XP)</div> <div class="SOU">Libris Mortis pg. 91</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Large Undead (fire) **Init** +5 **Senses** darkvision 60 ft.; **Perception** +10 #### defense **AC** 18, 15 touch, 12 flat-footed (+5 Dex, +1 dodge, +3 natural, -1 size) **hp** 53 (7d8+21) **Fort** +5, **Refl** +7, **Will** +5 **Feint** 20, **Demoralize** 17 **Immune** fire, undead traits **Weakness** vulnerable to cold #### offense **Speed** 50 ft. **Melee** touch +9 (2d6 cold plus 1d6 Cha drain) **Space** 10 ft., **Reach** 10 ft. **Special Attacks** charisma drain, drain heat #### statistics **Str** 12, **Dex** 21, **Con** —, **Int** 11, **Wis** 11, **Cha** 17 **BAB** +5, **CMB** +7, **CMD** 23, **TA** +5, **RTA** +9 **Feats** [[Dodge]], [[Mobility]], [[Spring Attack]], [[Weapon Finesse]] **Skills** Acrobatics +12 (+20 when jumping), Perception +10, Sense Motive +10, Stealth +13 **Languages** Ignan #### special abilities ### Charisma Drain (Su) A cinderspawn deals 1d6 points of Charisma drain each time it hits with its melee touch attack. When a cinderspawn drains Charisma, it gains 5 temporary hit points. These temporary hit points last for up to 1 hour. ### Drain Heat (Su) Any creature striking a cinderspawn with a natural attack or a melee weapon (except for reach weapons) takes 2d6 points of cold damage as the cinderspawn drains its body heat. #### tactics A cinderspawn chooses targets carefully, using its Mobility and Spring Attack feats to reach vulnerable opponents that might otherwise be protected by comrades. #### ecology **Terrain** Any land **Organization** Solitary, pair, or gang (3–5) **Treasure** None **Advancement** 8–14 HD (Large); 15–21 HD (Huge) Cinderspawn are burnt-out undead remnants of creatures of elemental fire. They hate living creatures for their warmth and seek to destroy all such beings. Like a fire elemental, a cinderspawn cannot enter water or any other nonflammable liquid. A body of water is an impassable barrier for a cinderspawn unless the creature can step or jump over it. A cinderspawn stands 12 feet tall and weighs 200 pounds.