# Cinderspawn
>[!rimg]+
> ![[Placeholder2.png]]
*This tall, gaunt, coal-black humanoid flickers with a blue-white flame. Its bright yellow eyes gleam with menace.*
<div class="grid-container"><div class="MON">Cinderspawn</div>
<div class="CR">CR 6 (2,400 XP)</div>
<div class="SOU">Libris Mortis pg. 91</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Large Undead (fire)
**Init** +5
**Senses** darkvision 60 ft.; **Perception** +10
#### defense
**AC** 18, 15 touch, 12 flat-footed (+5 Dex, +1 dodge, +3 natural, -1 size)
**hp** 53 (7d8+21)
**Fort** +5, **Refl** +7, **Will** +5
**Feint** 20, **Demoralize** 17
**Immune** fire, undead traits
**Weakness** vulnerable to cold
#### offense
**Speed** 50 ft.
**Melee** touch +9 (2d6 cold plus 1d6 Cha drain)
**Space** 10 ft., **Reach** 10 ft.
**Special Attacks** charisma drain, drain heat
#### statistics
**Str** 12, **Dex** 21, **Con** —, **Int** 11, **Wis** 11, **Cha** 17
**BAB** +5, **CMB** +7, **CMD** 23, **TA** +5, **RTA** +9
**Feats** [[Dodge]], [[Mobility]], [[Spring Attack]], [[Weapon Finesse]]
**Skills** Acrobatics +12 (+20 when jumping), Perception +10, Sense Motive +10, Stealth +13
**Languages** Ignan
#### special abilities
### Charisma Drain (Su)
A cinderspawn deals 1d6 points of Charisma drain each time it hits with its melee touch attack. When a cinderspawn drains Charisma, it gains 5 temporary hit points. These temporary hit points last for up to 1 hour.
### Drain Heat (Su)
Any creature striking a cinderspawn with a natural attack or a melee weapon (except for reach weapons) takes 2d6 points of cold damage as the cinderspawn drains its body heat.
#### tactics
A cinderspawn chooses targets carefully, using its Mobility and Spring Attack feats to reach vulnerable opponents that might otherwise be protected by comrades.
#### ecology
**Terrain** Any land
**Organization** Solitary, pair, or gang (3–5)
**Treasure** None
**Advancement** 8–14 HD (Large); 15–21 HD (Huge)
Cinderspawn are burnt-out undead remnants of creatures of elemental fire. They hate living creatures for their warmth and seek to destroy all such beings.
Like a fire elemental, a cinderspawn cannot enter water or any other nonflammable liquid. A body of water is an impassable barrier for a cinderspawn unless the creature can step or
jump over it.
A cinderspawn stands 12 feet tall and weighs 200 pounds.