# Cildabrin >[!rimg]+ > ![[Placeholder2.png]] *This spiderlike horror has long pincers in place of its forelegs, and a scorpion’s tail in place of the spider’s spinnerets. The body itself is chitinous and blue-black, but tufts of dark brown hair, like those of a tarantula, grow out of the joints. The creature’s eight turquoise eyes don’t seem to reflect any light.* <div class="grid-container"><div class="MON">Cildabrin</div> <div class="CR">CR 7 (3,200 XP)</div> <div class="SOU">Lords of Madness pg. 141</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NE Large Aberration **Init** +3 **Senses** darkvision 60 ft., tremorsense 60 ft.; **Perception** +19 #### defense **AC** 20, 13 touch, 16 flat-footed (+3 Dex, +1 dodge, +7 natural, -1 size) **hp** 105 (11d8+55) **Fort** +8, **Refl** +8, **Will** +7 **Feint** 18, **Demoralize** 21 #### offense **Speed** 50 ft., climb 20 ft. **Melee** 2 pincers +14 (1d8+7 plus grab), tail sting +12 (1d6+3 plus poison) **Space** 10 ft., **Reach** 10 ft. **Special Attacks** Constrict (1d8+10) **Spell-Like Abilities** (CL 11th, Concentration +12) > **3/day**— _darkness_, _silence_, _spike stones_ #### statistics **Str** 24, **Dex** 17, **Con** 21, **Int** 11, **Wis** 10, **Cha** 13 **BAB** +8, **CMB** +16, **CMD** 30, **TA** +14, **RTA** +10 **Feats** [[Dodge]], [[Lightning Reflexes]], [[Mobility]], [[Multiattack]], [[Spring Attack]], [[Power Attack]] **Skills** Acrobatics +17 (+25 when jumping), Climb +29, Perception +14, Stealth +19 **Racial Modifiers** +4 Perception #### special abilities ### Poison (Ex) Injury; save Fort DC 20; frequency 1/round for 6 rounds; effect 1d2 Strength damage; cure 2 consecutive saves. The save DC is Constitution-based. #### tactics As a solitary hunter, a cildabrin prefers to stalk its prey. It slowly closes the distance to the quarry after using its spell-like silence ability, and then leaps to the attack. If hunting a lone figure or a small group, a cildabrin remains in melee, trying to kill or incapacitate as many targets as possible. If engaging a large or powerful group of prey, a cildabrin uses its Spring Attack feat to snatch up one or two targets, tries to trap any remaining foes in its spike stones, casts darkness to cover its escape, and then flees to kill and consume its prey later in safety. Its long claws and segmented, scorpionlike tail give it exceptional reach in combat. #### ecology **Terrain** Underground **Organization** Solitary **Treasure** half coins, half goods, half items **Advancement** 12–21 HD (Large); 22–33 HD (Huge) Cildabrins are subterranean hunters that prefer temperate or warm underground regions. Incapable of spinning normal webs, cildabrins roam their territory like great wolves, looking for any prey they can catch and tear to shreds with their powerful pincers. Once they catch their food, it is poisoned into submission or killed. The cildabrin then retreats to its lair—a warm, dark cave—to eat at its leisure. It devours its prey like a scorpion rather than a spider; its pincers tear off shreds of flesh small enough for the creature to chew with its mandibles. A cildabrin has no interest in any gear or valuables its prey carries, beyond the possibility that scattering such items around its territory might attract more prey. Sages speculate that cildabrins might be a created race, not one that evolved naturally. Those who espouse this theory point to the aberration’s remarkable similarities to two other natural kinds of arachnid creatures: hunting spiders (such as tarantulas) and scorpions. Cildabrins seem incapable of true speech but can communicate with other arachnids. They are sentient; they merely lack the means to vocalize sounds. When roaming underground, cildabrins sometimes stray perilously close to dungeons, sewers, crypts, and other subterranean elements of civilization. Despite legends to the contrary, it does not seem that cildabrins are tools of the drow. The dark elves fear these terrible beasts at least as much as other humanoids do. In fact, some religious sects among the drow consider the appearance of a cildabrin to be a dire omen. For their own part, these aberrations seem to prefer dwarf flesh above all else.