# Cildabrin >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >pincers: 1d8 (×2) > >sting: 1d6 (×2) > >Melee/Ranged: +14/+10 > >Secondary: +9/+5 > >Multiattack: +12/+8 > >M/R_PA: +14/+10 > >2nd/PA: +9/+5 > >MA_PA: +12/+8 > >Itterative: 2 > > xDmg:: Str: +7; Str2: +10; StrOH: +3; StrPA: +7; StrPA2H: +10; StrPAOH: +3 > > xDCs:: Str: 22; Dex: 18; Con: 20; Int: 15; Wis: 15; Cha: 16 > > xFeat:: 4/6 (2) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Cildabrin</div> <div class="CR">CR 7 (3,200 XP)</div> <div class="SOU">Lords of Madness</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NE Large Aberration **Init** +3 **Senses** darkvision 60 ft., tremorsense 60 ft.; **Perception** +14 #### defense **AC** 19, 12 touch, 16 flat-footed (+3 Dex, +7 natural, -1 size) **hp** 99 (11d8+55) **Fort** +8, **Refl** +6, **Will** +7 **Feint** 18, **Demoralize** 21 #### offense **Speed** 50 ft., climb 20 ft. **Melee** 2 pincers +14 (1d8+7), tail sting +12 (1d8+3 plus poison) **Space** 10 ft., **Reach** 10 ft. **Special Attacks** poison **Spell-Like Abilities** (CL 11th; Concentration +12) > **3/day**— darkness, silence (DC 16), spike stones (DC 16) #### statistics **Str** 24, **Dex** 17, **Con** 21, **Int** 11, **Wis** 10, **Cha** 13 **BAB** +8, **CMB** +16, **CMD** 29, **TA** +14, **RTA** +10 **Feats** [[Dodge]], [[Mobility]], [[Multiattack]], [[Spring Attack]] **Skills** Acrobatics +17 (+8 when jumping), Climb +29, Perception +14, Stealth +15 **Languages** #### special abilities ### Poison (Ex) Injury; save Fort DC 20; frequency 1/round for 6 rounds; effect 1d2 Strength damage; cure 2 consecutive saves. The DC save is Constitution-based.