# Cildabrin
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >pincers: 1d8 (×2)
> >sting: 1d6 (×2)
> >Melee/Ranged: +14/+10
> >Secondary: +9/+5
> >Multiattack: +12/+8
> >M/R_PA: +14/+10
> >2nd/PA: +9/+5
> >MA_PA: +12/+8
> >Itterative: 2
> > xDmg:: Str: +7; Str2: +10; StrOH: +3; StrPA: +7; StrPA2H: +10; StrPAOH: +3
> > xDCs:: Str: 22; Dex: 18; Con: 20; Int: 15; Wis: 15; Cha: 16
> > xFeat:: 4/6 (2)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Cildabrin</div>
<div class="CR">CR 7 (3,200 XP)</div>
<div class="SOU">Lords of Madness</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
NE Large Aberration
**Init** +3
**Senses** darkvision 60 ft., tremorsense 60 ft.; **Perception** +14
#### defense
**AC** 19, 12 touch, 16 flat-footed (+3 Dex, +7 natural, -1 size)
**hp** 99 (11d8+55)
**Fort** +8, **Refl** +6, **Will** +7
**Feint** 18, **Demoralize** 21
#### offense
**Speed** 50 ft., climb 20 ft.
**Melee** 2 pincers +14 (1d8+7), tail sting +12 (1d8+3 plus poison)
**Space** 10 ft., **Reach** 10 ft.
**Special Attacks** poison
**Spell-Like Abilities** (CL 11th; Concentration +12)
> **3/day**— darkness, silence (DC 16), spike stones (DC 16)
#### statistics
**Str** 24, **Dex** 17, **Con** 21, **Int** 11, **Wis** 10, **Cha** 13
**BAB** +8, **CMB** +16, **CMD** 29, **TA** +14, **RTA** +10
**Feats** [[Dodge]], [[Mobility]], [[Multiattack]], [[Spring Attack]]
**Skills** Acrobatics +17 (+8 when jumping), Climb +29, Perception +14, Stealth +15
**Languages**
#### special abilities
### Poison (Ex)
Injury; save Fort DC 20; frequency 1/round for 6 rounds; effect 1d2 Strength damage; cure 2 consecutive saves. The DC save is Constitution-based.