# Chraal >[!rimg]+ > ![[Placeholder2.png]] *An 8-foot-tall, powerful being seemingly constructed of magical ice confronts you. Jagged spurs and spines form icy ridges along its blue-black, humanoid-shaped body, and cold blue light leaks from eyes, mouth, and joints of its glistening black icy form. Its long, muscled arms end in sharp talons, and its mouth opens to reveal rows of wickedly sharp teeth.* <div class="grid-container"><div class="MON">Chraal</div> <div class="CR">CR 6 (2,400 XP)</div> <div class="SOU">Monster Manual 3</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NE Large Outsider (cold, elemental) **Init** +0 **Senses** darkvision 60 ft.; **Perception** +12 #### defense **AC** 21, 13 touch, 21 flat-footed (+4 deflection, +8 natural, -1 size) **hp** 95 (9d10+45) **Fort** +8, **Refl** +8, **Will** +8 **Feint** 22, **Demoralize** 19 **Defensive Abilities** deflecting cold **Immune** cold, elemental traits **Weakness** vulnerable to fire #### offense **Speed** 40 ft. **Melee** 2 claws +10 (1d8+5 plus 1d6 cold), bite +10 (2d6+5 plus 1d6 cold) **Space** 10 ft., **Reach** 10 ft. **Special Attacks** breath weapon (60-ft. cone, 6d6 cold, Reflex DC 19 half, 3/day), chill, death throes #### statistics **Str** 21, **Dex** 11, **Con** 20, **Int** 9, **Wis** 10, **Cha** 14 **BAB** +9, **CMB** +15, **CMD** 29, **TA** +13, **RTA** +8 **Feats** [[Improved Natural Attack]] (bite), [[Improved Natural Attack]] (claw), [[Iron Will]], [[Lightning Reflexes]], [[Power Attack]] **Skills** Bluff +14, Knowledge (arcana) +11, Knowledge (planes) +11, Perception +12, Sense Motive +12 **Languages** Aquan (Cannot speak) #### special abilities ### Chill (Ex) A chraal deals 1d6 points of cold damage whenever it hits in melee, or in each round it grapples. ### Death Throes (Ex) When killed, a chraal explodes in an immense blast of cold energy that deals 10 points of cold damage and 10 points of piercing damage to anything within 30 feet (Reflex DC 19 half). The save DC is Constitution-based. ### Deflecting Cold (Su) The magical cold radiance that shines from the cracks in a chraal's black ice gives it a measure of defense, providing it with a +4 deflection bonus to Armor Class. #### tactics A chraal is a ruthless killer, relishing the shed blood of its enemies. It rarely retreats from a fi ght, attacking until it or its opponent is slain. A chraal nearly always begins a battle with its breath weapon. It focuses its attacks on any creature that exhibits signs that it might have fi re (magic or otherwise) at its disposal. A chraal is too impatient to rely on its breath weapons for long, however. It would rather wade into melee, tearing its enemies to pieces with its sharp claws. #### ecology **Terrain** Elemental Plane of Water **Organization** Solitary **Treasure** None **Advancement** 10–18 HD (Large); 19–27 HD (Huge) When a particularly evil and hateful being perishes on either the Elemental Plane of Air or the Elemental Plane of Water, its life force is sometimes captured by the planar powers and coalesced into a chraal. The chraal retains no knowledge of its past life and exists as a radiant cloud of cold energy trapped inside a monstrous shell of hard, bluish-black ice. Some spellcasters who specialize in summoning and controlling extraplanar servants bind chraals to them once they learn of the elemental’s existence. The chraals enjoy such excursions from their home plane, relishing any chance to inflict harm on the living. A chraal summoned and bound to a spellcaster’s service that is not given the opportunity to hunt and kill invariably tries to turn against its summoner. Chraals are solitary creatures and do not intermingle or procreate. They do not generally attack one another and will sometimes combine their strength to defeat a common enemy before going their separate ways. A chraal stands 8 feet tall. Its head rests atop two broad shoulders, and its thick arms end in wicked claws strong enough to crush stone. A chraal weighs between 1,000 and 2,000 pounds.