# Chilblain >[!rimg]+ > ![[Placeholder2.png]] *This creature appears as a four-legged monstrosity with thick, blue-white skin and heavy, clawed feet. Its body is saucer-shaped, with a long, powerful tail ending in a macelike club and huge jutting ribs of bone arching over its back. Its head is vaguely insectile and shelters between its forelimbs, protected by its bony carapace. Four long clawed arms sprout from its back, ending in claws that look like razor-sharp icicles.* <div class="grid-container"><div class="MON">Chilblain</div> <div class="CR">CR 18 (153,600 XP)</div> <div class="SOU">Frostburn pg. 114</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NE Large Aberration (cold) **Init** +7 **Senses** darkvision 120 ft.; **Perception** +6 **Aura** cold (10 ft., 2d6 cold) #### defense **AC** 35, 12 touch, 32 flat-footed (+3 Dex, +23 natural, -1 size) **hp** 230 (20d8+140); fast healing 10 **Fort** +15, **Refl** +11, **Will** +14 **Feint** 27, **Demoralize** 32 **DR** 15/silver; **SR** 29 **Immune** cold, paralysis, poison **Weakness** vulnerable to fire #### offense **Speed** 30 ft., fly 60 ft. (average) **Melee** 4 claws +23 (1d8+9 plus 2d6 cold), tail slap +21 (4d6+4 plus 4d6 cold) **Space** 10 ft., **Reach** 10 ft. **Special Attacks** breath weapon, chill (2d6), frozen stare **Spell-Like Abilities** (CL 20th, Concentration +24) > **At will**— _detect fire_, _frost fell slide_, _frostburn_, _ice storm_, _shivering touch_, _wall of ice_ > **3/day**— _cone of cold_, _wall of coldfire_, quickened _wall of ice_ #### statistics **Str** 28, **Dex** 17, **Con** 24, **Int** 5, **Wis** 14, **Cha** 19 **BAB** +15, **CMB** +21, **CMD** 34, **TA** +23, **RTA** +17 **Feats** [[Alertness]], [[Cleave]], [[Combat Reflexes]], [[Great Cleave]], [[Great Fortitude]], [[Improved Initiative]]<sup>B</sup>, [[Lightning Reflexes]], [[Multiattack]], [[Power Attack]], [[Quicken Spell-Like Ability]] (wall of ice), [[Snowrunner]] **Skills** Intimidate +27, Perception +6 **Languages** Aklo (cannot speak) #### special abilities ### Breath Weapon (Su) Once per day, a chilblain can breathe a 60-foot cone of coldfire. Creatures in the area take 10d6 coldfire damage (DC 27 Reflex save for half). Creatures damaged by the chilblain breath are blinded by frostbitten skin and frozen eyes for 2d6 rounds. The save DC is Constitution-based. ### Chill (Ex) An chilblain’s body deals 2d6 points of cold damage whenever it hits in melee, or in each round it grapples. ### Frozen Stare (Su) As a standard action, a chilblain can turn a creature within 30 feet to ice permanently with a look. The target must succeed on a DC 24 Fortitude save or be turned to ice (as the spell _flesh to ice_). The save DC is Charisma-based. #### tactics Chilblains keep opponents at a distance, relying on their breath weapon, cold aura, frozen stare, and spelllike abilities to weaken foes before engaging in melee combat. #### ecology **Terrain** Cold plains **Organization** Solitary or pair **Treasure** Double **Advancement** 21–30 HD (Large); 31–45 HD (Huge) Chilblains originate on the Material Plane, but seem more like inhabitants of the most frigid regions of the Elemental Planes. These strange creatures have an innate hatred of warmth and seek to destroy all life not affiliated with cold energy—especially creatures of fire, their sworn enemies. Though chilblains are well-suited for life in frostfell environments, they often mount solitary raids into warmer lands, wreaking havoc on whatever they encounter. In their relentless pursuit of destruction, they fight to the death, never seeing beyond the present battle, seeking only to quench their ever-burning urge to smite the warm.