# Chelicera
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >claws: 1d4 (×2)
> >bite: 1d6 (×2)
> >Melee/Ranged: +11/+13
> >Secondary: +6/+8
> >Multiattack: +9/+11
> >M/R_PA: +11/+13
> >2nd/PA: +6/+8
> >MA_PA: +9/+11
> >Itterative: 2
> > xDmg:: Str: +2; Str2: +3; StrOH: +1; StrPA: +2; StrPA2H: +3; StrPAOH: +1
> > xDCs:: Str: 18; Dex: 20; Con: 17; Int: 16; Wis: 17; Cha: 17
> > xFeat:: —/0 (0)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Chelicera</div>
<div class="CR">CR 6 (2,400 XP)</div>
<div class="SOU">Monster Manual 3</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Medium Vermin
**Init** +4
**Senses** darkvision 60 ft., scent; **Perception** +1
#### defense
**AC** 19, 14 touch, 15 flat-footed (+4 Dex, +5 natural)
**hp** 60 (12d8+12)
**Fort** +9, **Refl** +8, **Will** +5
**Feint** —, **Demoralize** —
**Immune** sonic
#### offense
**Speed** 30 ft., climb 30 ft.
**Melee** 2 claws +13 (1d4+2 plus grab), bite +13 (1d4+2)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** blood drain, mimicry
#### statistics
**Str** 14, **Dex** 19, **Con** 12, **Int** —, **Wis** 13, **Cha** 12
**BAB** +9, **CMB** +11, **CMD** 25, **TA** +11, **RTA** +13
**Feats** [[Weapon Finesse]]<sup>B</sup>
**Skills** Climb +10, Perception +1
**Languages**
#### special abilities
### Blood Drain (Ex)
A chelicera can suck the blood from a grappled opponent; if the chelicera establishes or maintains a pin, it drains blood, draining 1d4 points of Constitution. The chelicera gains 5 temporary hit points for 1 hour (up to a maximum number of temporary hit points equal to its full normal hit points) each round it drains blood.
### Mimicry (Ex)
A chelicera can repeat any noise it hears as a free action. This ability works much like ghost sound (Will DC 17 disbelief), except that the sound is always centered on the chelicera itself. The creature's favorite tactic is to reproduce garbled or faint speech, causing the potential prey to move closer for a better listen. The save DC is Charisma-based.