# Chasme
>[!rimg]+
> ![[Placeholder2.png]]
*This large, flylike demon has buzzing wings and six limbs, two of which end in long, thin-fingered hands. Its head is vaguely humanoid, with a large hooked horn where its nose should be. Tufts of wiry hair sprout between the black plates covering its insect flesh*
<div class="grid-container"><div class="MON">Chasme</div>
<div class="CR">CR 10 (9,600 XP)</div>
<div class="SOU">Book of Vile Darkness pg. 174, Fiendish Codex 1, pg. 34</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Large Outsider (chaotic, demon, evil)
**Init** +3
**Senses** darkvision 60 ft.; **Perception** +14
**Aura** fear (DC 16 Will, 5 ft., 10 rounds)
#### defense
**AC** 26, 12 touch, 23 flat-footed (+3 Dex, +14 natural, -1 size)
**hp** 81 (9d10+36)
**Fort** +7, **Refl** +9, **Will** +8
**Feint** 24, **Demoralize** 21
**DR** 10/cold iron or good; **SR** 21
#### offense
**Speed** 30 ft., climb 30 ft., fly 50 ft. (perfect)
**Melee** 2 claws +12 (1d8+4 plus wounding), bite +12 (1d8+4 plus wounding), gore +12 (1d8+4 plus wounding)
**Space** 5 ft., **Reach** 10 ft.
**Special Attacks** drone, wounding
**Spell-Like Abilities** (CL 9th, Concentration +12)
> At will—_contagion_ (DC 16), _darkness_, _desecrate_, _detect good_, _dispel magic_, _fly_, _greater teleport_ (self plus 50 lbs. only), _insect plague_, _ray of enfeeblement_, _protection from good_ (DC 13), _see invisibility_, _telekinesis_ (DC 17)
> 3/day—quickened _ray of enfeeblement_
> 1/day—_summon_ (Level 4, 1d4 rutterkins or 1 chasme 40%), _unholy aura_ (DC 20)
#### statistics
**Str** 19, **Dex** 16, **Con** 18, **Int** 14, **Wis** 14, **Cha** 14
**BAB** +9, **CMB** +11, **CMD** 24, **TA** +12, **RTA** +11
**Feats** [[Ability Focus]] (drone), [[Flyby Attack]], [[Improved Natural Attack]] (claw), [[Power Attack]], [[Quicken Spell-Like Ability]] (ray of enfeeblement)
**Skills** Acrobatics +15, Climb +12, Fly +21, Heal +14, Intimidate +14, Perception +14, Sense Motive +14, Spellcraft +14, Stealth +13
**Languages** Abyssal, Celestial, Common; telepathy 100 ft.
#### special abilities
### Drone (Su)
As a full-round action, a chasme can beat its wings to create a droning buzz in a 60-foot spread. Each creature in the area must make a Will save (DC 18) or fall asleep for 2d10 rounds. There is no Hit Dice limit for this effect. This ability otherwise functions like the _sleep_ spell. Demons and creatures immune to sleep effects (such as elves) are immune to this effect.
### Wounding (Ex)
A wound resulting from a chasme's attack bleeds for an additional 1 points of damage per round thereafter. Multiple wounds from such attacks result in cumulative bleeding loss (two wounds for 2 points of damage per round, and so on). The bleeding can be stopped only by a successful Heal check (DC 10) or the application of a cure spell or some other healing spell (heal, healing circle, or the like).
#### ecology
**Terrain** Any land and underground
**Organization** Solitary, pair, gang (3–4), or squad (6–10)
**Treasure** Standard
**Advancement** 10–18 HD (Large)
Chasmes are disgusting, flylike demons. Experts in punishment and torture, they sometimes gain positions of power and influence in the Abyss. If in the service of a demon lord, chasmes are the taskmasters that keep other demons serving that lord in line and doing the jobs assigned to them (a feat that can only be accomplished through pain and intimidation). Other times, however, chasmes carve out a little niche for themselves and act as very minor demon lords, ruling over a number of lesser demons such as rutterkins and dretches.
Traditionally, chasmes hate succubi and kill them when they can. They also do not like vrocks, whom they see as rivals. They fear and obey more powerful demons such as hezrous and glabrezu. Like giant flies with tufts of hair sprouting about their thick, insectoid flesh, chasmes have large buzzing wings and six limbs, two of which resemble long, thin human arms. Their heads are vaguely humanlike, although exaggerated and ugly, with a hard, hooked horn where a human’s nose would be.
Chasmes reproduce from prefertilized eggs laid in the decaying flesh of enormous slain demons or other creatures. An adult chasme can spawn ten young in a year. Chasme eggs hatch in three months, and hatchlings grow to adulthood in a mere seven years (although they can lay eggs of their own by their second year).
Chasmes prefer lairs built on vertical surfaces, such as treetops, cliffside rookeries, or soaring caverns with numerous ledges to perch upon. They are particularly populous on the Crushing Plain (layer 69) and on Torremor (layer 503).
A chasme is 9 feet long but surprisingly light, weighing only 150 pounds.
Chasmes are particularly gifted torturers and will overlook their bitter hatred of other demons if given the chance to serve as interrogators or taskmasters. They are often put in charge of punishing lesser demons, a task they take to with obvious enjoyment. Chasmes have a strange gift for spotting demons who have deserted their demon lords. They take special pains to capture and return such traitors to their masters in hopes of gaining not only a reward but also a chance to torment the victim further without fear of reprisal.
### Combat
Chasmes enjoy tormenting their foes before slaying them. They use their speed and maneuverability in flight to maintain ranged superiority while constantly harassing foes with their insect plague and telekinesis spell-like abilities. For the first three rounds of combat, they also use quickened rays of enfeeblement against creatures that wear heavy armor or look as though they might become encumbered if their Strength drops. They use Power Attack only against lightly armored foes.
A chasme saves its drone ability in case it becomes cornered and needs to escape.