# Chaoswyrd >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >bite: 2d6 (×2) > >tentacles: 1d8 (×2) > >Melee/Ranged: +19/+9 > >Secondary: +14/+4 > >Multiattack: +17/+7 > >M/R_PA: +15/+5 > >2nd/PA: +10/+0 > >MA_PA: +13/+3 > >Itterative: 3 > > xDmg:: Str: +8; Str2: +12; StrOH: +4; StrPA: +16; StrPA2H: +24; StrPAOH: +8 > > xDCs:: Str: 27; Dex: 17; Con: 23; Int: 25; Wis: 15; Cha: 20 > > xFeat:: 9/9 (0) > > > > > > xLang:: 0/6 (6) <div class="grid-container"><div class="MON">Chaoswyrd</div> <div class="CR">CR 12 (19,200 XP)</div> <div class="SOU">Dragon #287</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CN Huge Aberration **Init** -2 **Senses** darkvision 120 ft.; **Perception** +17 **Aura** irrational aura (DC 15 Will, 1d4 Wisdom drain) #### defense **AC** 20, 6 touch, 22 flat-footed (-2 Dex, +14 natural, -2 size) **hp** 144 (18d8+72); fast healing 10 **Fort** +10, **Refl** +4, **Will** +9 **Feint** 24, **Demoralize** 24 **DR** 10/lawful #### offense **Speed** 30 ft. **Melee** bite +19 (2d6+8), 4 tentacles +14 (2d8+4 plus grab) **Space** 20 ft., **Reach** 20 ft. **Special Attacks** irrational aura, madness #### statistics **Str** 27, **Dex** 6, **Con** 19, **Int** 22, **Wis** 3, **Cha** 12 **BAB** +13, **CMB** +19, **CMD** 27, **TA** +19, **RTA** +9 **Skills** Acrobatics +19, Climb +29, Escape Artist +19, Intimidate +22, Knowledge (arcana) +24, Perception +17, Sense Motive +14, Spellcraft +27, Stealth +15, Survival +17 **Languages** #### special abilities ### Irrational Aura (Su) The swarming parasites that coat the lower regions of a chaoswyrd's body are highly magical and exist only partially in reality. They feed on the chaoswyrd's more logical thoughts, thoughts for which the chaoswyrd has little use. This feeding continues at all times and creates an aura of discordant mental fog to a radius of 30 feet from the chaoswyrd. Each round, all living creatures within this area must make a Will saving throw (DC 15) or suffer 1d4 points of Wisdom drain as some of their thoughts are swept up and consumed by the parasites. Creatures with Wisdom scores of 3 or lower cannot be perceived by the parasites and are immune to the effect. ### Madness (Su) Once per round as a swift action, a chaoswyrd can mentally communicate with any one creature in line of sight. This communication fills the target's mind with chaos; the target must make a Will saving throw (DC 20) or suffer from a continuous confusion effect as per the insanity spell. Remove curse does not remove this supernatural effect, but greater restoration, heal, limited wish, miracle, or wish can.