# Chaos Eater >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >stings: 1d6 (×2) > >bites: 1d8 (×2) > >claws: 1d6 (×2) > >Melee/Ranged: +17/+14 > >Secondary: +12/+9 > >Multiattack: +15/+12 > >M/R_PA: +13/+10 > >2nd/PA: +8/+5 > >MA_PA: +11/+8 > >Itterative: 3 > > xDmg:: Str: +4; Str2: +6; StrOH: +2; StrPA: +12; StrPA2H: +18; StrPAOH: +6 > > xDCs:: Str: 21; Dex: 18; Con: 21; Int: 16; Wis: 19; Cha: 18 > > xFeat:: 4/7 (3) > > xClasSkil:: Climb, Fly, Perception, Stealth, Survival > > SaveDiff:: +/- 5 > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Chaos Eater</div> <div class="CR">CR 9 (6,400 XP)</div> <div class="SOU">Dragon #287</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LN Large Outsider (law) **Init** +1 **Senses** detech chaos; **Perception** +19 #### defense **AC** 10, 10 touch, 9 flat-footed (+1 Dex, –1 size) **hp** 126 (14d10+56) **Fort** +8, **Refl** +10, **Will** +11 **Feint** 26, **Demoralize** 26 **DR** 20/magic; **SR** 20 #### offense **Speed** 50 ft., fly 30 ft. (average) **Melee** 3 stings +17 (1d6+4 plus poison), 3 bites +17 (1d6+4 plus grab), 3 claws +17 (1d6+4) **Space** 5 ft., **Reach** 10 ft. **Special Attacks** consume chaos, poison, smite chaos **Spell-Like Abilities** (CL 14th; Concentration +15) > **Constant**— water walking #### statistics **Str** 19, **Dex** 13, **Con** 18, **Int** 8, **Wis** 14, **Cha** 12 **BAB** +14, **CMB** +15, **CMD** 26, **TA** +17, **RTA** +14 **Feats** [[Cleave]], [[Great Cleave]], [[Multiattack]], [[Power Attack]] **Skills** Climb +18, Fly +16, Perception +19, Stealth +16, Survival +16 **Languages** #### special abilities ### Consume Chaos (Su) If the chaos eater starts its turn grappling a foe, it can begin feeding upon chaos in the victim's body or mind. Each round the chaos automaticaly dispels spells with the chaotic descriptor that are affecting the creature, dispelling one such spell per round, starting with the highest level spell. In addition, the chaos eater deals deals 1d8 charisma damage to chaotic creatures. The damage can be resisted with a DC 19 Will save. Chaotic creatures rendered unconscious by this effect awaken with the Chaotic aspect of their alignment removed. This is a mind-affecting effect. ### Poison (Su) Chaotic creatures are especially susceptible to this poison and suffer –4 penalty to their saving throws. Sting—Injury; save Fort DC 21; frequency 1/minute for 2 minutes; initial effect 2d4 dexterity damage; secondary effect paralysis for 3d6 hours; cure 2 consecutive saves. The DC save is Constitution-based. ### Smite Chaos (Su) Once per day, the chaos eater may smite a chaotic-aligned creature. As a swift action, the chaos eater chooses one target within sight to smite. If this target is chaotic, the chaos eater adds its Charisma bonus (if any) to attack rolls and gains a damage bonus equal to its HD against that foe. This effect persists until the target is dead or the chaos eater rests.