# Chainworm
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >bite: 1d8 (×2)
> >sting: 1d6 (×2)
> >Melee/Ranged: +2/+4
> >Secondary: -3/-1
> >Multiattack: +0/+2
> >M/R_PA: +2/+4
> >2nd/PA: -3/-1
> >MA_PA: +0/+2
> >Itterative: 1
> > xDmg:: Str: +1; Str2: +1; StrOH: +0; StrPA: +1; StrPA2H: +1; StrPAOH: +0
> > xDCs:: Str: 12; Dex: 14; Con: 11; Int: 11; Wis: 11; Cha: 7
> > xFeat:: —/0 (0)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Chainworm</div>
<div class="CR">CR 2 (600 XP)</div>
<div class="SOU">Converted</div>
<div class="SYS">Dungeons & Dragons OSR</div></div>
N Large Vermin
**Init** +3
**Senses** darkvision 60 ft.; **Perception** +0
#### defense
**AC** 15, 12 touch, 12 flat-footed (+3 Dex, +3 natural, -1 size)
**hp** 12 (3d8)
**Fort** +3, **Refl** +4, **Will** +1
**Feint** —, **Demoralize** —
**Weakness** light blindness
#### offense
**Speed** 30 ft., climb 20 ft.
**Melee** bite +2 (1d8+1), sting +2 (1d8+1 plus poison)
**Space** 10 ft., **Reach** 5 ft.
**Special Attacks** poison
#### statistics
**Str** 13, **Dex** 16, **Con** 10, **Int** —, **Wis** 10, **Cha** 2
**BAB** +2, **CMB** +4, **CMD** 17, **TA** +2, **RTA** +4
**Skills** Climb +9, Perception +0
**Languages**
#### special abilities
### Poison (Ex)
Sting—Injury; save Fort DC 11; frequency 1/round for 6 rounds; effect 1d2 Strength; cure 2 consecutive saves. The DC save is Constitution-based.