# Chainworm >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >bite: 1d8 (×2) > >sting: 1d6 (×2) > >Melee/Ranged: +2/+4 > >Secondary: -3/-1 > >Multiattack: +0/+2 > >M/R_PA: +2/+4 > >2nd/PA: -3/-1 > >MA_PA: +0/+2 > >Itterative: 1 > > xDmg:: Str: +1; Str2: +1; StrOH: +0; StrPA: +1; StrPA2H: +1; StrPAOH: +0 > > xDCs:: Str: 12; Dex: 14; Con: 11; Int: 11; Wis: 11; Cha: 7 > > xFeat:: —/0 (0) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Chainworm</div> <div class="CR">CR 2 (600 XP)</div> <div class="SOU">Converted</div> <div class="SYS">Dungeons & Dragons OSR</div></div> N Large Vermin **Init** +3 **Senses** darkvision 60 ft.; **Perception** +0 #### defense **AC** 15, 12 touch, 12 flat-footed (+3 Dex, +3 natural, -1 size) **hp** 12 (3d8) **Fort** +3, **Refl** +4, **Will** +1 **Feint** —, **Demoralize** — **Weakness** light blindness #### offense **Speed** 30 ft., climb 20 ft. **Melee** bite +2 (1d8+1), sting +2 (1d8+1 plus poison) **Space** 10 ft., **Reach** 5 ft. **Special Attacks** poison #### statistics **Str** 13, **Dex** 16, **Con** 10, **Int** —, **Wis** 10, **Cha** 2 **BAB** +2, **CMB** +4, **CMD** 17, **TA** +2, **RTA** +4 **Skills** Climb +9, Perception +0 **Languages** #### special abilities ### Poison (Ex) Sting—Injury; save Fort DC 11; frequency 1/round for 6 rounds; effect 1d2 Strength; cure 2 consecutive saves. The DC save is Constitution-based.