# Centipede, Greater Spirit >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >bite: 1d4 (×2) > >sting: 1d3 (×2) > >Melee/Ranged: +6/+8 > >Secondary: +1/+3 > >Multiattack: +4/+6 > >M/R_PA: +6/+8 > >2nd/PA: +1/+3 > >MA_PA: +4/+6 > >Itterative: 1 > > xDmg:: Str: +0; Str2: +0; StrOH: +0; StrPA: +0; StrPA2H: +0; StrPAOH: +0 > > xDCs:: Str: 12; Dex: 14; Con: 13; Int: 12; Wis: 13; Cha: 12 > > xFeat:: 2/3 (1) > > xClasSkil:: Diplomacy, Escape Artist, Intimidate, Perception, Sense Motive, Stealth > > SaveDiff:: +/- 3 > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Greater Spirit Centipede</div> <div class="CR">CR 2 (600 XP)</div> <div class="SOU">Oriental Adventures</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Small Outsider (spirit) **Init** +2 **Perception** +11 #### defense **AC** 16, 13 touch, 14 flat-footed (+2 Dex, +3 natural, +1 size) **hp** 30 (5d10+5) **Fort** +2, **Refl** +6, **Will** +5 **Feint** 21, **Demoralize** 16 **SR** 13 **Immune** poison #### offense **Speed** 50 ft. **Melee** bite +8 (1d4) or sting +8 (1d4) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** black fog cloud #### statistics **Str** 10, **Dex** 15, **Con** 12, **Int** 11, **Wis** 12, **Cha** 11 **BAB** +5, **CMB** +4, **CMD** 16, **TA** +6, **RTA** +8 **Feats** [[Alertness]], [[Weapon Finesse]] **Skills** Diplomacy +5, Escape Artist +7, Intimidate +5, Perception +11, Sense Motive +11, Stealth +12 **Languages** **SQ** change shape #### special abilities ### Black Fog Cloud (Su) A Greater Spirit Centipede can cough up a poisonous cloud of black fog as a standard action. The cloud acts as obscuring mist, except that it is also an inhaled poison whose effects are based on the Spirit Centepede's current form: Centepede Form (Ex) Inhaled; save Fort DC 13; frequency 1/minute for 2 minutes; initial effect paralysis for 1 minute; secondary effect paralysis for 2d6 rounds; cure 1 save Scorpion Form (Ex) Inhaled; save Fort DC 13; frequency 1/minute for 2 minutes; initial effect burred vision for 1 minute (all creatures gain concealment, -5 on Perception checks; secondary effect blurred vision for 2d6 rounds; cure 1 save Snake Form (Ex) Inhaled; save Fort DC 13; frequency 1/round for 6 rounds; effect 1d2 Con; cure 2 consecutive saves; Spider Form (Ex) Inhaled; save Fort DC 13; frequency 1/round for 6 rounds; effect 1d2 Dex; cure 2 consecutive saves; Toad Form (Ex) Inhaled; save Fort DC 13; frequency 1/round for 6 rounds; initial effect drowsy for 1 minutes (—5 on Perception checks; -2 on Will saves vs. sleep effects), secondary effect unconciousness for 1d3 hours; cure 1 save. Spirit Centedes are immune to their own Fog Cloud's poison. The save DC is Constitution-based. ### Change Shape (Su) A spirit centepede retains its size and momvement speeds in alternate forms, but otherwise gains the benefits of its chosen form.