# Canomorph, Vultivor (Vorr Form) >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ <div class="grid-container"><div class="MON">Vultivor (Humanoid Form)</div> <div class="CR">CR 9 (6,400 XP)</div> <div class="SOU">Fiend Folio pg. 28</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Medium Outsider (chaotic, evil, shapechanger) male vultivor rogue 5 **Init** +10 **Senses** darkvision 60 ft., scent; **Perception** +14 #### defense **AC** 21, 16 touch, 15 flat-footed (+2 armor, +6 Dex, +3 natural) **hp** 71 (3d10+5d8+24) **Fort** +7, **Refl** +11, **Will** +5 **Feint** 24, **Demoralize** 19 **Defensive Abilities** evasion, trap sense +1, uncanny dodge #### offense **Speed** 40 ft. **Melee** bite +12 (1d6+3 plus trip), 2 claws +12 (1d6+3) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** sneak attack +5d6 **Spell-Like Abilities** (CL 8th, Concentration +9) > **At will**— greater command ([[vorr|vorrs]] only) (DC 15) #### statistics **Str** 16, **Dex** 23, **Con** 16, **Int** 11, **Wis** 13, **Cha** 12 **BAB** +6, **CMB** +9, **CMD** 25 (29 vs. trip), **TA** +9, **RTA** +12 **Feats** [[Alertness]], [[Blind-fight]], [[Improved Initiative]], [[Weapon Finesse]] **Skills** Disable Device +20, Intimidate +15, Knowledge (planes) +11, Perception +14, Sense Motive +14, Sleight of Hand +20, Stealth +11, Survival +12 **Languages** Abyssal, Common **SQ** rogue talent (extinguishing strike, offensive defense), shadow jump, trapfinding +2 #### special abilities ### Shadow Form (Su) Once per day, a vorr can assume the form of a living shadow for up to 10 minutes. While in shadow form, the vorr can move at normal speed on any surface, including walls and ceilings, and even across liquids, and pass through small holes or narrow openings, even mere cracks. While in this form, a vorr gains a +10 circumstance bonus on Stealth checks. While in shadow form, a vorr gains damage reduction 10/magic and is immune to blindness, critical hits, disease, poison, sneak attack and stunning. ### Shadow Jump (Su) A vorr can travel between shadows as if by a dimension door spell. The starting and ending point of the jump must be in shadow and must be at least 10 feet apart. This is a standard action, and can be used for a total of 160 feet per day. #### ecology **Terrain** Any land and underground **Organization** Solitary, pair, or pack (vultivor plus 5–12 vorrs) **Treasure** Standard **Advancement** By character Class Grayish skin, black and hungry eyes, and a long, lupine face often mark a vultivor's humanoid guises. It tends to be cruel and subtle, taking great pleasure in the misfor-tunes of others.A vultivor speaks Common and Abyssal