# Canomorph, Vultivor (Vorr Form)
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >rapier: 1d6 (18–20/×2)
> >Melee/Ranged: +9/+12
> >Secondary: +4/+7
> >Multiattack: +7/+10
> >M/R_PA: +9/+12
> >2nd/PA: +4/+7
> >MA_PA: +7/+10
> >Itterative: 2
> > xDmg:: Str: +3; Str2: +4; StrOH: +1; StrPA: +3; StrPA2H: +4; StrPAOH: +1
> > xDCs:: Str: 17; Dex: 20; Con: 17; Int: 14; Wis: 15; Cha: 15
> > xFeat:: 3/4 (1)
> > xClasSkil:: Bluff, Climb, Disable Device, Disguise, Intimidate, Knowledge (planes), Perception, Sense Motive, Sleight of Hand
> > SaveDiff:: +/- 2
> > xLang:: 0/0 (0)
# Canomorph, Vultivor (Humanoid Form)
<div class="grid-container"><div class="MON">Vultivor (Humanoid Form)</div>
<div class="CR">CR 9 (6,400 XP)</div>
<div class="SOU">Fiend Folio pg. 28</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Medium Outsider (chaotic, evil, shapechanger)
rogue 5
**Init** +10
**Senses** scent; **Perception** +14
#### defense
**AC** 21, 16 touch, 15 flat-footed (+2 armor, +6 Dex, +3 natural)
**hp** 64 (3d10+5d8+24)
**Fort** +5, **Refl** +13, **Will** +5
**Feint** 24, **Demoralize** 19
**Defensive Abilities** trap sense, uncanny dodge
#### offense
**Speed** 30 ft.
**Melee** +1 rapier +9/+4 (1d6+3/18-20)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** change shape, command fiendish hound, shadow form
**Spell-Like Abilities** (CL 8th; Concentration +9)
> **At will**— greater command [vorrs only] (DC 15)
#### statistics
**Str** 16, **Dex** 23, **Con** 16, **Int** 11, **Wis** 13, **Cha** 12
**BAB** +6, **CMB** +9, **CMD** 25, **TA** +9, **RTA** +12
**Feats** [[Alertness]], [[Blind-fight]], [[Improved Initiative]]
**Skills** Bluff +12, Climb +14, Disable Device +17, Disguise +1, Intimidate +6, Knowledge (planes) +11, Perception +14, Sense Motive +14, Sleight of Hand +17
**Languages**
**SQ** shadow jump
#### special abilities
### Change Shape (Su)
A canomorph has two base forms, a humanoid shaped form, and a canine shaped form. In addition to this, they can change their appear to appear like any small, medium or large humanoid.
### Command Fiendish Hound (Sp)
Vultivors can use greater command at will against vorrs. Such creatures will never voluntarily attack a voltivor.
### Shadow Form (Su)
Once per day, a vultivor can assume the form of a living shadow for up to 10 minutes. While in shadow form, the vultivor can move at normal speed on any surface, including walls and ceilings, and even across liquids. The vultivor gains a +15 circumstance bonus on Stealth checks. Effects that detect thoughts, life, or presences (including true seeing) can detect it. While in shadow form, a vultivor gains damage reduction 50/+5 and is immune to blindness, critical hits, damage to ability scores from non-magical attacks, deafness, disease, drowning, poison, and stunning. It takes half damage from fire and acid.
### Shadow Jump (Su)
As a standard action, a vultivor can travel between shadows as if by a dimension door spell. The starting and ending points of the jump must be in shadow, and these points must be at least 10 feet apart. A vultivor can make several shadow jumps in one day. as long as the total distance traveled in this fashion per day does not exceed 160 feet.
### Trap Sense (Ex)
A vultivor rogue gains a +1 bonus on Reflex saves made to avoid traps, and a +1 dodge bonus to Armor Class against attacks by traps.
### Trip (Ex)
A vultivor that hits with a bite attack can attempt to trip its opponent as a free action without making a touch attack or provoking an attack of opportunity. if the attempt fails, the opponent cannot react to trip the vultivor. The vultivor can only attempt to trip in this manner while in its vorr form.
### Uncanny Dodge (Ex)
This ability functions as the rogue class feature of the same name.
#### ecology
**Terrain** Any land and underground
**Organization** Solitary, pair, or pack (5–12)
**Treasure** Stanbdard
**Advancement** By character Class
Those who don’t understand the true nature of cano-morphs often incorrectly identify them as fiendishlycanthropes. The canomorph is not a true lycanthrope; itis a fiendish hound (either a hell hound, vorr, or shadowmastiff ) that has learned to assume humanoid form. Cre-ated by devil and demon lords to serve as intelligenttrackers and guardians, canomorphs often journey to theMaterial Plane to undertake diabolical missions for theirinfernal masters.An intense rivalry among the three subraces dividescanomorphs from each other. All three fill similar roles inthe Lower Planes, so there is intense competition for domi-nance. The haraknins are the physically weakest of thethree, but they are also the most numerous and tenacious.The shadurakuls are the strongest and most dangerouscanomorphs, but they are few in number. Between the twoare the shadowy vultivors, who are for now content toremain in hiding and let their more aggressive kin tear ateach other. Like other canomorphs, a vultivor can appear as anyhumanoid. Grayish skin, black and hungry eyes, and along, lupine face often mark its humanoid guises. It tendsto be cruel and subtle, taking great pleasure in the misfor-tunes of others.A vultivor speaks Common and Abyssal
---
Sorting-Name: Canomorph, Vultivor (Vorr Form)
Formal-Name: Vultivor (Vorr Form)
Size: Medium
Creature-Type: Outsider
TypeID: 12
Subtype: chaotic, evil, shapechanger
CR: 9
Source: "Fiend Folio"
---
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >bite: 1d6 (×2)
> >claws: 1d4 (×2)
> >Melee/Ranged: +9/+12
> >Secondary: +4/+7
> >Multiattack: +7/+10
> >M/R_PA: +9/+12
> >2nd/PA: +4/+7
> >MA_PA: +7/+10
> >Itterative: 2
> > xDmg:: Str: +3; Str2: +4; StrOH: +1; StrPA: +3; StrPA2H: +4; StrPAOH: +1
> > xDCs:: Str: 17; Dex: 20; Con: 17; Int: 14; Wis: 15; Cha: 15
> > xFeat:: 3/4 (1)
> > xClasSkil:: Bluff, Climb, Disable Device, Disguise, Intimidate, Knowledge (planes), Perception, Sense Motive, Sleight of Hand
> > SaveDiff:: +/- 2
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Vultivor (Vorr Form)</div>
<div class="CR">CR 9 (6,400 XP)</div>
<div class="SOU">Fiend Folio pg. 28</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Medium Outsider (chaotic, evil, shapechanger)
rogue 5
**Init** +10
**Senses** scent; **Perception** +14
#### defense
**AC** 19, 16 touch, 13 flat-footed (+6 Dex, +3 natural)
**hp** 64 (3d10+5d8+24)
**Fort** +5, **Refl** +13, **Will** +5
**Feint** 24, **Demoralize** 19
#### offense
**Speed** 40 ft.
**Melee** bite +9 (1d6+3 plus trip), 2 claws +9 (1d6+3)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** change shape, command fiendish hound, shadow form
**Spell-Like Abilities** (CL 8th; Concentration +9)
> **At will**— greater command [vorrs only] (DC 15)
#### statistics
**Str** 16, **Dex** 23, **Con** 16, **Int** 11, **Wis** 13, **Cha** 12
**BAB** +6, **CMB** +9, **CMD** 25, **TA** +9, **RTA** +12
**Feats** [[Alertness]], [[Blind Fight]], [[Improved Initiative]]
**Skills** Bluff +12, Climb +14, Disable Device +17, Disguise +1, Intimidate +6, Knowledge (planes) +11, Perception +14, Sense Motive +14, Sleight of Hand +17
**Languages**
#### ecology
**Terrain** Any land and underground
**Organization** Solitary, pair, or pack (5–12)
**Treasure** Stanbdard
**Advancement** By character Class
Those who don’t understand the true nature of cano-morphs often incorrectly identify them as fiendishlycanthropes. The canomorph is not a true lycanthrope; itis a fiendish hound (either a hell hound, vorr, or shadowmastiff ) that has learned to assume humanoid form. Cre-ated by devil and demon lords to serve as intelligenttrackers and guardians, canomorphs often journey to theMaterial Plane to undertake diabolical missions for theirinfernal masters.An intense rivalry among the three subraces dividescanomorphs from each other. All three fill similar roles inthe Lower Planes, so there is intense competition for domi-nance. The haraknins are the physically weakest of thethree, but they are also the most numerous and tenacious.The shadurakuls are the strongest and most dangerouscanomorphs, but they are few in number. Between the twoare the shadowy vultivors, who are for now content toremain in hiding and let their more aggressive kin tear ateach other. Like other canomorphs, a vultivor can appear as anyhumanoid. Grayish skin, black and hungry eyes, and along, lupine face often mark its humanoid guises. It tendsto be cruel and subtle, taking great pleasure in the misfor-tunes of others.A vultivor speaks Common and Abyssal