# Canomorph, Shadurakul (Shadow Mastiff Form)
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<div class="grid-container"><div class="MON">Shadurakul (Shadow Mastiff Form)</div>
<div class="CR">CR 11 (12,800 XP)</div>
<div class="SOU">Fiend Folio pg. 27</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
NE Medium Outsider (evil, shapechanger)
female shadurakul fighter 6
**Init** +7
**Senses** darkvision 60 ft., scent; **Perception** +15
#### defense
**AC** 19, 13 touch, 16 flat-footed (+3 Dex, +6 natural)
**hp** 111 (4d10+6d10+56)
**Fort** +11, **Refl** +9, **Will** +8 (+2 vs. fear)
**Feint** 22, **Demoralize** 22
**Defensive abilities** bravery +2, shadow blend
#### offense
**Speed** 50 ft.
**Melee** bite +15 (1d6+7 plus trip)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** bay, weapon training (flails +1)
**Spell-Like Abilities** (CL 10th, Concentration +10)
> **At will**— greater command ([[shadow mastiff|shadow mastiffs]] only) (DC 15)
#### statistics
**Str** 21, **Dex** 16, **Con** 21, **Int** 8, **Wis** 14, **Cha** 10
**BAB** +10, **CMB** +15 (+17 trip), **CMD** 28 (34 vs. trip), **TA** +15, **RTA** +13
**Feats** [[Chain Mastery]], [[Combat Reflexes]], [[Dirty Fighting]], [[Dodge]], [[Exotic Weapon Proficiency]] (spiked chain), [[Improved Initiative]], [[Improved Trip]], [[Iron Will]], [[Mobility]], [[Power Attack]], [[Spring Attack]], [[Weapon Focus]] (spiked chain), [[Weapon Specialization]] (spiked chain)
**Skills** Perception +15, Stealth +12, Survival +18
**Languages** Common, Abyssal, Infernal
**SQ** armor training 1, change shape (humanoid or hell hound, _alter self_)
#### special abilities
### Bay (Su)
When a shadurakul howls or barks, all creatures within a 300-foot spread except evil outsiders must succeed at a DC 17 Will save or become panicked for 1d4 rounds. This is a sonic, mind-affecting fear effect. A creature that successfully saves cannot be affected by the same mastiff's bay for 24 hours. This is a sonic, mind-affecting fear effect. The save DC is Charisma-based and includes a +2 racial bonus.
### Shadow Blend (Su)
In any condition of illumination other than full daylight, a shadurakul disappears into the shadows, giving it concealment (50% miss chance). Artificial illumination, even a _light_ or _continual flame_ spell, does not negate this ability; a _daylight_ spell, however, does. A shadow mastiff can suspend or resume this ability as a free action.
#### ecology
**Terrain** Any land and underground
**Organization** Solitary, pair, or pack (shadurakul, plus 5–12 shadow mastiffs)
**Treasure** Standard
**Advancement** By character Class
Those who don’t understand the true nature of canomorphs often incorrectly identify them as fiendish lycanthropes. The canomorph is not a true lycanthrope; it is a fiendish hound that has learned to assume humanoid form. The shadurakuls are the strongest and most dangerous canomorphs, but they are few in number.
In its humanoid form, a shadurakul often appears as a barrel-chested human with inky, blue-black skin, no hair, and cold white eyes.
### Combat
Contemptuous of the weak and defenseless, a shadurakul rarely bothers to conceal its true nature, counting on its strength and ruthlessness to over-whelm its foes.
Strong and skillful in combat, the shadurakul uses its Spring Attack and Combat Reflexes feats to excellent advantage, wielding a magic spiked chain. When fighting in a pack, it will flank opponents and trip and disarm them allowing its fellow shadow mastiffs to tear it apart.
### Gear
+2 Spiked Chain
Masterwork breastplate