# Canomorph, Shadurakul (Shadow Mastiff Form) >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ <div class="grid-container"><div class="MON">Shadurakul (Shadow Mastiff Form)</div> <div class="CR">CR 11 (12,800 XP)</div> <div class="SOU">Fiend Folio pg. 27</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NE Medium Outsider (evil, shapechanger) female shadurakul fighter 6 **Init** +7 **Senses** darkvision 60 ft., scent; **Perception** +15 #### defense **AC** 19, 13 touch, 16 flat-footed (+3 Dex, +6 natural) **hp** 111 (4d10+6d10+56) **Fort** +11, **Refl** +9, **Will** +8 (+2 vs. fear) **Feint** 22, **Demoralize** 22 **Defensive abilities** bravery +2, shadow blend #### offense **Speed** 50 ft. **Melee** bite +15 (1d6+7 plus trip) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** bay, weapon training (flails +1) **Spell-Like Abilities** (CL 10th, Concentration +10) > **At will**— greater command ([[shadow mastiff|shadow mastiffs]] only) (DC 15) #### statistics **Str** 21, **Dex** 16, **Con** 21, **Int** 8, **Wis** 14, **Cha** 10 **BAB** +10, **CMB** +15 (+17 trip), **CMD** 28 (34 vs. trip), **TA** +15, **RTA** +13 **Feats** [[Chain Mastery]], [[Combat Reflexes]], [[Dirty Fighting]], [[Dodge]], [[Exotic Weapon Proficiency]] (spiked chain), [[Improved Initiative]], [[Improved Trip]], [[Iron Will]], [[Mobility]], [[Power Attack]], [[Spring Attack]], [[Weapon Focus]] (spiked chain), [[Weapon Specialization]] (spiked chain) **Skills** Perception +15, Stealth +12, Survival +18 **Languages** Common, Abyssal, Infernal **SQ** armor training 1, change shape (humanoid or hell hound, _alter self_) #### special abilities ### Bay (Su) When a shadurakul howls or barks, all creatures within a 300-foot spread except evil outsiders must succeed at a DC 17 Will save or become panicked for 1d4 rounds. This is a sonic, mind-affecting fear effect. A creature that successfully saves cannot be affected by the same mastiff's bay for 24 hours. This is a sonic, mind-affecting fear effect. The save DC is Charisma-based and includes a +2 racial bonus. ### Shadow Blend (Su) In any condition of illumination other than full daylight, a shadurakul disappears into the shadows, giving it concealment (50% miss chance). Artificial illumination, even a _light_ or _continual flame_ spell, does not negate this ability; a _daylight_ spell, however, does. A shadow mastiff can suspend or resume this ability as a free action. #### ecology **Terrain** Any land and underground **Organization** Solitary, pair, or pack (shadurakul, plus 5–12 shadow mastiffs) **Treasure** Standard **Advancement** By character Class Those who don’t understand the true nature of canomorphs often incorrectly identify them as fiendish lycanthropes. The canomorph is not a true lycanthrope; it is a fiendish hound that has learned to assume humanoid form. The shadurakuls are the strongest and most dangerous canomorphs, but they are few in number. In its humanoid form, a shadurakul often appears as a barrel-chested human with inky, blue-black skin, no hair, and cold white eyes. ### Combat Contemptuous of the weak and defenseless, a shadurakul rarely bothers to conceal its true nature, counting on its strength and ruthlessness to over-whelm its foes. Strong and skillful in combat, the shadurakul uses its Spring Attack and Combat Reflexes feats to excellent advantage, wielding a magic spiked chain. When fighting in a pack, it will flank opponents and trip and disarm them allowing its fellow shadow mastiffs to tear it apart. ### Gear +2 Spiked Chain Masterwork breastplate