# Canomorph, Shadurakul (Shadow Mastiff Form)
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >spiked chain: 2d4 (×2)
> >Melee/Ranged: +15/+13
> >Secondary: +10/+8
> >Multiattack: +13/+11
> >M/R_PA: +15/+13
> >2nd/PA: +10/+8
> >MA_PA: +13/+11
> >Itterative: 2
> > xDmg:: Str: +5; Str2: +7; StrOH: +2; StrPA: +5; StrPA2H: +7; StrPAOH: +2
> > xDCs:: Str: 20; Dex: 18; Con: 20; Int: 14; Wis: 17; Cha: 15
> > xFeat:: 8/9 (1)
> > xClasSkil:: Disguise, Intimidate, Perception, Stealth
> > SaveDiff:: +/- 3
> > xLang:: 0/0 (0)
# Canomorph, Shadurakul (Humanoid Form)
<div class="grid-container"><div class="MON">Shadurakul (Humanoid Form)</div>
<div class="CR">CR 11 (12,800 XP)</div>
<div class="SOU">Fiend Folio pg. 27</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
NE Medium Outsider (evil, shapechanger)
Shadarkul fighter 6
**Init** +3
**Senses** scent; **Perception** +15
#### defense
**AC** 25, 13 touch, 22 flat-footed (+9 armor, +3 Dex, +3 natural)
**hp** 106 (4d10+6d10+50)
**Fort** +11, **Refl** +9, **Will** +8
**Feint** 22, **Demoralize** 22
#### offense
**Speed** 30 ft. (20 ft. in armor)
**Melee** +2 spiked chain +18/+13 (2d4+11)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** bay, command fiendish hound
**Spell-Like Abilities** (CL 10th; Concentration +10)
> **At will**— greater command [shadow mastiffs only] (DC 15)
#### statistics
**Str** 21, **Dex** 16, **Con** 21, **Int** 8, **Wis** 14, **Cha** 10
**BAB** +10, **CMB** +15, **CMD** 28, **TA** +15, **RTA** +13
**Feats** [[Combat Reflexes]], [[Dodge]], [[Exotic Weapon Proficiency]] (spiked chain), [[Improved Initiative]], [[Mobility]], [[Spring Attack]], [[Weapon Focus]] (spiked chain), [[Weapon Specialization]] (spiked chain)
**Skills** Disguise +0, Intimidate +13, Perception +15, Stealth +12
**Languages** Common, Abyssal, Infernal
**SQ** change shape, shadow blend
#### special abilities
### Bay (Su)
When a shadurakul howls or barks, all creatures within a 300-foot spread except evil outsiders must succeed at a DC 16 Will save or become panicked for 1d4 rounds. This is a sonic, mind-affecting fear effect. A creature that successfully saves cannot be affected by the same mastiff's bay for 24 hours. This is a sonic, mind-affecting fear effect. The save DC is Charisma-based and includes a +2 racial bonus.
### Change Shape (Su)
A canomorph has two base forms, a humanoid shaped form, and a canine shaped form. In addition to this, they can change their appear to appear like any small, medium or large humanoid.
### Command Fiendish Hound (Sp)
Shadurakul can use greater command at will against shadow mastiffs. Such creatures will never voluntarily attack a shadurakul.
### Shadow Blend (Su)
During any conditions other than full daylight, a shadurakul can disappear into the shadows, giving it nine-tenths concealment (40% miss chance). Artificial illumination, even a light or continual flame spell, does not negate this ability; however, a daylight spell will.
### Trip (Ex)
A shadurakul that hits with a bite attack can attempt to trip its opponent as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the shadurakul. The shadurakul can only attempt to trip in this manner while in its shadow mastiff form.
#### ecology
**Terrain** Any land and underground
**Organization** Solitary, pair, or pack (5–12)
**Treasure** Stanbdard
**Advancement** By character Class
Those who don’t understand the true nature of cano-morphs often incorrectly identify them as fiendishlycanthropes. The canomorph is not a true lycanthrope; itis a fiendish hound (either a hell hound, vorr, or shadowmastiff ) that has learned to assume humanoid form. Cre-ated by devil and demon lords to serve as intelligenttrackers and guardians, canomorphs often journey to theMaterial Plane to undertake diabolical missions for theirinfernal masters.An intense rivalry among the three subraces dividescanomorphs from each other. All three fill similar roles inthe Lower Planes, so there is intense competition for domi-nance. The haraknins are the physically weakest of thethree, but they are also the most numerous and tenacious.The shadurakuls are the strongest and most dangerouscanomorphs, but they are few in number. Between the twoare the shadowy vultivors, who are for now content toremain in hiding and let their more aggressive kin tear ateach other. In its humanoid form, a shadurakul often appears as abarrel-chested human with inky, blue-black skin, no hair,and cold white eyes. Contemptuous of the weak anddefenseless, a shadurakul rarely bothers to conceal its truenature, counting on its strength and ruthlessness to over-whelm its foes.
---
Sorting-Name: Canomorph, Shadurakul (Shadow Mastiff Form)
Formal-Name: Shadurakul (Shadow Mastiff Form)
Size: Medium
Creature-Type: Outsider
TypeID: 12
Subtype: evil, shapechanger
CR: 11
Source: "Fiend Folio"
---
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >bite: 1d6 (×2)
> >Melee/Ranged: +15/+13
> >Secondary: +10/+8
> >Multiattack: +13/+11
> >M/R_PA: +15/+13
> >2nd/PA: +10/+8
> >MA_PA: +13/+11
> >Itterative: 2
> > xDmg:: Str: +5; Str2: +7; StrOH: +2; StrPA: +5; StrPA2H: +7; StrPAOH: +2
> > xDCs:: Str: 20; Dex: 18; Con: 20; Int: 14; Wis: 17; Cha: 15
> > xFeat:: 8/9 (1)
> > xClasSkil:: Disguise, Intimidate, Perception, Stealth
> > SaveDiff:: +/- 3
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Shadurakul (Shadow Mastiff Form)</div>
<div class="CR">CR 11 (12,800 XP)</div>
<div class="SOU">Fiend Folio pg. 27</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
NE Medium Outsider (evil, shapechanger)
Shadarkul fighter 6
**Init** +7
**Senses** scent; **Perception** +15
#### defense
**AC** 16, 13 touch, 13 flat-footed (+3 Dex, +3 natural)
**hp** 106 (4d10+6d10+50)
**Fort** +11, **Refl** +9, **Will** +8
**Feint** 22, **Demoralize** 22
#### offense
**Speed** 50 ft.
**Melee** bite +15 (1d6+6 plus trip)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** bay, command fiendish hound
**Spell-Like Abilities** (CL 10th; Concentration +10)
> **At will**— greater command [shadow mastiffs only] (DC 15)
#### statistics
**Str** 21, **Dex** 16, **Con** 21, **Int** 8, **Wis** 14, **Cha** 10
**BAB** +10, **CMB** +15, **CMD** 28, **TA** +15, **RTA** +13
**Feats** [[Combat Reflexes]], [[Dodge]], [[Exotic Weapon Proficiency]] (spiked chain), [[Improved Initiative]], [[Mobility]], [[Spring Attack]], [[Weapon Focus]] (spiked chain), [[Weapon Specialization]] (spiked chain)
**Skills** Disguise +0, Intimidate +13, Perception +15, Stealth +12
**Languages**
#### ecology
**Terrain** Any land and underground
**Organization** Solitary, pair, or pack (5–12)
**Treasure** Stanbdard
**Advancement** By character Class
Those who don’t understand the true nature of cano-morphs often incorrectly identify them as fiendishlycanthropes. The canomorph is not a true lycanthrope; itis a fiendish hound (either a hell hound, vorr, or shadowmastiff ) that has learned to assume humanoid form. Cre-ated by devil and demon lords to serve as intelligenttrackers and guardians, canomorphs often journey to theMaterial Plane to undertake diabolical missions for theirinfernal masters.An intense rivalry among the three subraces dividescanomorphs from each other. All three fill similar roles inthe Lower Planes, so there is intense competition for domi-nance. The haraknins are the physically weakest of thethree, but they are also the most numerous and tenacious.The shadurakuls are the strongest and most dangerouscanomorphs, but they are few in number. Between the twoare the shadowy vultivors, who are for now content toremain in hiding and let their more aggressive kin tear ateach other. In its humanoid form, a shadurakul often appears as abarrel-chested human with inky, blue-black skin, no hair,and cold white eyes. Contemptuous of the weak anddefenseless, a shadurakul rarely bothers to conceal its truenature, counting on its strength and ruthlessness to over-whelm its foes.A shadurakul speaks Common, Infernal, and Abyssal.