# Camelopardel >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >gore: 1d8 (×2) > >hooves: 1d6 (×2) > >Melee/Ranged: +7/+5 > >Secondary: +2/+0 > >Multiattack: +5/+3 > >M/R_PA: +7/+5 > >2nd/PA: +2/+0 > >MA_PA: +5/+3 > >Itterative: 1 > > xDmg:: Str: +3; Str2: +4; StrOH: +1; StrPA: +3; StrPA2H: +4; StrPAOH: +1 > > xDCs:: Str: 15; Dex: 13; Con: 14; Int: 9; Wis: 13; Cha: 14 > > xFeat:: 2/3 (1) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Camelopardel</div> <div class="CR">CR 3 (800 XP)</div> <div class="SOU">Sandstorm</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NG Large Magical Beast **Init** +1 **Senses** low-light vision; **Perception** +3 **Aura** protection from dessecation (10 ft., 50 points of dessecation damage immunity) #### defense **AC** 12, 10 touch, 11 flat-footed (+1 Dex, +2 natural, -1 size) **hp** 35 (5d10+10) **Fort** +6, **Refl** +5, **Will** +4 **Feint** 16, **Demoralize** 16 #### offense **Speed** 50 ft. **Melee** gore +7 (1d8+3), 2 hooves +2 (1d8+1) **Space** 10 ft., **Reach** 5 ft. (10 ft. with gore) **Special Attacks** aura of protection from dessication, wild empathy **Spell-Like Abilities** (CL 5th; Concentration +7) > **At Will**— Haboob > **3/day**— hydrate #### statistics **Str** 16, **Dex** 13, **Con** 14, **Int** 5, **Wis** 12, **Cha** 15 **BAB** +5, **CMB** +9, **CMD** 20, **TA** +7, **RTA** +5 **Feats** [[Alertness]], [[Iron Will]] **Skills** Acrobatics +9 (+8 when jumping), Perception +3 **Languages** #### special abilities ### Aura of Protection from Dessication (Su) A camelopardel is constantly surrounded by a 10-foot-radius emanation that duplicates the effects of the protection from dessication spell. Any creature within this radius, including the camelopardel, is protected from up to 50 points of damage from dehydration, whether magical (such as from the desiccate spell) or natural (such as from heat if the creature is dehydrated) in origin. Once the effect has absorbed the maximum amount of damage, that creature is no longer protected. If the camelopardel takes sufficient damage to lose this protection, the effect ends temporarily. It automatically renews after 10 minutes. ### Wild Empathy (Ex) This ability works like the druid's wild empathy class feature.