# Caller from the Deeps
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >tentacles: 1d8 (×2)
> >Melee/Ranged: +15/+6
> >Secondary: +10/+1
> >Multiattack: +13/+4
> >M/R_PA: +15/+6
> >2nd/PA: +10/+1
> >MA_PA: +13/+4
> >Itterative: 2
> > xDmg:: Str: +8; Str2: +12; StrOH: +4; StrPA: +8; StrPA2H: +12; StrPAOH: +4
> > xDCs:: Str: 22; Dex: 13; Con: 24; Int: 16; Wis: 15; Cha: 16
> > xFeat:: 4/5 (1)
> > xClasSkil:: Acrobatics, Bluff, Escape Artist, Perception, Sense Motive, Spellcraft, Survival, Swim
> > SaveDiff:: +/- 3
> > xLang:: 0/2 (2)
<div class="grid-container"><div class="MON">Caller from the Deeps</div>
<div class="CR">CR 9 (6,400 XP)</div>
<div class="SOU">Stormwrack</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
NE Huge Outsider (elemental, water)
**Init** -1
**Senses** darkvision 60 ft.; **Perception** +13
#### defense
**AC** 22, 7 touch, 23 flat-footed (-1 Dex, +15 natural, -2 size)
**hp** 135 (9d10+90)
**Fort** +13, **Refl** +5, **Will** +7
**Feint** 23, **Demoralize** 20
#### offense
**Speed** swim 50 ft.
**Melee** 2 tentacles +16 (1d8+8 plus grab)
**Space** 15 ft., **Reach** 15 ft.
**Special Attacks** enervating grip
**Spell-Like Abilities** (CL 8th; Concentration +10)
> **At will (no more than once per hour)**— summon (level 4, 1 fiendish shark or 1 medium water elemental at 100%)
#### statistics
**Str** 26, **Dex** 9, **Con** 30, **Int** 15, **Wis** 12, **Cha** 14
**BAB** +9, **CMB** +19, **CMD** 28, **TA** +15, **RTA** +6
**Feats** [[Combat Reflexes]], [[Improved Natural Attack]] (tentacles), [[Swim-By Attack]], [[Weapon Focus]] (tentacles)
**Languages**
#### special abilities
### Enervating Grip (Su)
While dealing damage in a grapple, a caller from the deeps also drains the vitality of its target. Those who take grappling damage from a caller from the deeps must succeed at a DC 24 Fortitude save or take 1 point of Constitution damage. This save DC is Constitution-based.