# Caller from the Deeps >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >tentacles: 1d8 (×2) > >Melee/Ranged: +15/+6 > >Secondary: +10/+1 > >Multiattack: +13/+4 > >M/R_PA: +15/+6 > >2nd/PA: +10/+1 > >MA_PA: +13/+4 > >Itterative: 2 > > xDmg:: Str: +8; Str2: +12; StrOH: +4; StrPA: +8; StrPA2H: +12; StrPAOH: +4 > > xDCs:: Str: 22; Dex: 13; Con: 24; Int: 16; Wis: 15; Cha: 16 > > xFeat:: 4/5 (1) > > xClasSkil:: Acrobatics, Bluff, Escape Artist, Perception, Sense Motive, Spellcraft, Survival, Swim > > SaveDiff:: +/- 3 > > xLang:: 0/2 (2) <div class="grid-container"><div class="MON">Caller from the Deeps</div> <div class="CR">CR 9 (6,400 XP)</div> <div class="SOU">Stormwrack</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NE Huge Outsider (elemental, water) **Init** -1 **Senses** darkvision 60 ft.; **Perception** +13 #### defense **AC** 22, 7 touch, 23 flat-footed (-1 Dex, +15 natural, -2 size) **hp** 135 (9d10+90) **Fort** +13, **Refl** +5, **Will** +7 **Feint** 23, **Demoralize** 20 #### offense **Speed** swim 50 ft. **Melee** 2 tentacles +16 (1d8+8 plus grab) **Space** 15 ft., **Reach** 15 ft. **Special Attacks** enervating grip **Spell-Like Abilities** (CL 8th; Concentration +10) > **At will (no more than once per hour)**— summon (level 4, 1 fiendish shark or 1 medium water elemental at 100%) #### statistics **Str** 26, **Dex** 9, **Con** 30, **Int** 15, **Wis** 12, **Cha** 14 **BAB** +9, **CMB** +19, **CMD** 28, **TA** +15, **RTA** +6 **Feats** [[Combat Reflexes]], [[Improved Natural Attack]] (tentacles), [[Swim-By Attack]], [[Weapon Focus]] (tentacles) **Languages** #### special abilities ### Enervating Grip (Su) While dealing damage in a grapple, a caller from the deeps also drains the vitality of its target. Those who take grappling damage from a caller from the deeps must succeed at a DC 24 Fortitude save or take 1 point of Constitution damage. This save DC is Constitution-based.