# Cadaver Collector, Greater
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >slams: 1d8 (×2)
> >Melee/Ranged: +47/+32
> >Secondary: +42/+27
> >Multiattack: +45/+30
> >M/R_PA: +38/+23
> >2nd/PA: +33/+18
> >MA_PA: +36/+21
> >Itterative: 4
> > xDmg:: Str: +14; Str2: +21; StrOH: +7; StrPA: +32; StrPA2H: +48; StrPAOH: +16
> > xDCs:: Str: 41; Dex: 26; Con: 27; Int: 24; Wis: 30; Cha: 29
> > xFeat:: 12/18 (6)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Greater Cadaver Collector</div>
<div class="CR">CR 17 (102,400 XP)</div>
<div class="SOU">Monster Manual 3</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
LN Huge Construct
**Init** -1
**Perception** +42
#### defense
**AC** 30, 7 touch, 31 flat-footed (-1 Dex, +23 natural, -2 size)
**hp** 215 (35d10+40)
**Fort** +13, **Refl** +12, **Will** +14
**Feint** 48, **Demoralize** 48
**DR** 10/adamantine
**Immune** magic
#### offense
**Speed** 40 ft.
**Melee** 2 slams +48 (1d8+14)
**Space** 15 ft., **Reach** 15 ft.
**Special Attacks** breath weapon, impale
#### statistics
**Str** 39, **Dex** 8, **Con** —, **Int** 5, **Wis** 16, **Cha** 14
**BAB** +35, **CMB** +42, **CMD** 51, **TA** +47, **RTA** +32
**Feats** [[Alertness]], [[Cleave]], [[Great Cleave]], [[Great Fortitude]], [[Improved Bull Rush]], [[Improved Initiative]], [[Improved Natural Attack]] (slam), [[Improved Overrun]], [[Improved Sunder]], [[Lightning Reflexes]], [[Power Attack]], [[Weapon Focus]] (slam)
**Skills** Perception +42
**Languages**
#### special abilities
### Breath Weapon (Su)
Once every 1d4 rounds as a free action, a cadaver collector can emit a 30-foot cone of parayltic gas. Creatures in the area must succeed at a DC 18 Fortitude save or be paralyzed for 1 minute. A paralyzed creature who takes lethal damage is freed of the paralysis.
### Impale (Ex)
If a cadaver collector has successfully grappled a Medium or smaller creature, it can attempt to impale the creature on its back spikes by making a successful grapple check. Doing so is a standard action that does not provoke attacks of opportunity. If the collector successfully impales a creature, the creature takes 4d8+15 points of damage and is considered pinned, and the cadaver collector no longer has the grappled condition, and no longer needs to maintain the grapple. Each round, the pinned creature takes another 2d8 points of damage from the movements of the cadaver collector. The pinned creature can attempt to escape the grapple, but takes 2d8 points of damage from the attempt, plus another 2d8 if it fails. An ally can try to free an impaled creature with a DC 20 Strength check, but the imaled creature takes 2d8 points of damage from the attempt. A cadaver collector's back spikes can hold up to 4 Medium creatures, 16 Small creatures, or 64 Tiny creatures. Creatures smaller than Tiny are too minuscule to be impaled on the collector's back spikes, although the collector can still deal 4d8+15 points of damage to such opponents by grinding them into its back spikes with a successful grapple check once it has them grappled.