# Demon, Bar-Lgura
>[!rimg]+
> ![[Placeholder2.png]]
*This hulking monster looks at first like a powerfully muscled orangutan, yet the cruelty that burns in its rheumy red eyes signals a hateful intelligence. Its visage is dominated by a pair of oversized fangs that jut from its lower jaw. Its fur is rusty red and matted with filth.*
<div class="grid-container"><div class="MON">Bar-Lgura</div>
<div class="CR">CR 5 (1,600 XP)</div>
<div class="SOU">Fiendish Codex 1 pg. </div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Medium Outsider (chaotic, demon, evil)
**Init** +4
**Senses** darkvision 60 ft.; **Perception** +11
#### defense
**AC** 24, 15 touch, 19 flat-footed (+1 armor, +4 Dex, +1 dodge, +8 natural)
**hp** 51 (6d10+18)
**Fort** +8, **Refl** +6, **Will** +7
**Feint** 21, **Demoralize** 18
**DR** 10/cold iron or good; **SR** 16
**Immune** electricity, poison; **Resist** acid 10, cold 10, fire 10
#### offense
**Speed** 40 ft., climb 20 ft.
**Melee** 2 claws +10 (1d4+4), bite +10 (1d4+4)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** pounce
**Spell-Like Abilities** (CL 6th, Concentration +7)
> **At will**— _darkness_, _cause fear,_ _dispel magic_, _greater teleport_, _see invisibility_, _telekinesis_
> **2/day**— _disguise self_, _invisibility_, _major image_
> **1/day**— _summon_ (level 3, 1 bar-lguras, 35%)
#### statistics
**Str** 18, **Dex** 19, **Con** 16, **Int** 13, **Wis** 14, **Cha** 12
**BAB** +6, **CMB** +10, **CMD** 25, **TA** +10, **RTA** +10
**Feats** [[Dodge]], [[Mobility]], [[Run]]
**Skills** Acrobatics +13, Climb +21, Disguise +10, Intimidate +10, Perception +11, Sense Motive +11, Stealth +17
**Racial Modifiers** +4 Stealth
**Languages** Abyssal, Celestial, Common, Draconic; telepathy 100 ft.
#### Special Abilities
### Abduction (Su)
Unlike most demons, a bar-lgura can use greater teleport to transport other creatures. It can bring up to one Large or two Medium or smaller creatures with it each time it teleports. It can teleport unwilling targets as well, although an unwilling victim can attempt a DC 14 Will save to resist being transported. The save DC is Charisma-based.
#### Tactics
**Before Combat** If they have the drop on the enemy, Bar-lguras begin combat with invisibility and with see invisibility.
**During Combat** Bar-lguras enjoy setting ambushes and attacking foes with surprise. They use their pounce ability to gain a full attack sequence in a surprise round. They know to use their cause fear ability only on weak foes. Bar-lguras are fond of using telekinesis to hurl objects in the surrounding area at creatures too far away to attack in melee. If brought below 30 hit points, a bar-lgura typically tries to use its abduction ability on one of its enemies to finish him off alone.
#### Gear
**Combat Gear**
> bracers of armor +1
**Other Gear**
> gems or jewelry worth 600 gp
#### ecology
**Terrain** Any land (Abyss)
**Organization** Solitary or back (2-4)
**Treasure** Standard
**Advancement** 7–12 HD (Medium); 13–18 HD (Large)
Also known as leaping demons, bar-lguras appear like lumbering apes. This appearance is misleading, for although they look and move like orangutans, they are intelligent and use their magical abilities craftily. They make excellent scouts and skirmishers. The sight of a dozen of these bestial monsters loping forward at high speed can crush the morale of the stoutest warrior. Bar-lguras tend to congregate in small packs led by a dominant male. They avoid regions infested with other demons, since they do not share their kin’s delight in torment. Rather, they think that lesser demons simply get in the way.
A bar-lgura stands 5 feet tall and is quite broad and muscular. A typical specimen can weigh over 300 pounds. Its overall visage is that of a demonic orangutan, except for a leering expression, tremendous tusks, and six-digited hands and feet. A bar-lgura can change the color of its fur, reflexively blending into surrounding terrain. This not only affords the demon greater skill at hiding, but is often incorporated into their body language. A bar-lgura turns a brilliant fiery orange when enraged, for example, or a dull gray when content. Its face is apelike, and its forelimbs are long and powerful while its rear limbs are short and powerful. Bar-lguras frequently walk on all fours, but they are capable of standing upright. A few wield weapons and wear humanoid clothing or armor.
Bar-lguras are gifted climbers and look for vertically defensive positions when selecting territory. They often claim large tracts of ancient forests or cliff-laced mountainsides, using sheer cliffs or tree trunks to gain a tactical advantage over anything that intrudes on their lands.