# Bullywug >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >halfspearMelee/Ranged: +1/+0 > >Secondary: -4/-5 > >Multiattack: -1/-2 > >M/R_PA: +1/+0 > >2nd/PA: -4/-5 > >MA_PA: -1/-2 > >Itterative: 1 > > xDmg:: Str: +1; Str2: +1; StrOH: +0; StrPA: +1; StrPA2H: +1; StrPAOH: +0 > > xDCs:: Str: 11; Dex: 10; Con: 14; Int: 8; Wis: 7; Cha: 7 > > xFeat:: 1/1 (0) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Bullywug</div> <div class="CR">CR 1 (400 XP)</div> <div class="SOU">Monster Compendium: Monsters of Faerûn</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Medium Humanoid (aquatic) Bullywug **Init** +0 **Perception** -3 #### defense **AC** 15, 10 touch, 15 flat-footed (+2 armor, +3 natural) **hp** 8 (1d8+4) **Fort** +6, **Refl** +0, **Will** -3 **Feint** 7, **Demoralize** 8 #### offense **Speed** 20 ft., swim 30 ft. **Melee** halfspear +1 (1d6+1) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** marshstep, summoning #### statistics **Str** 13, **Dex** 11, **Con** 18, **Int** 6, **Wis** 5, **Cha** 4 **BAB** +0, **CMB** +1, **CMD** 11, **TA** +1, **RTA** +0 **Feats** [[Endurance]] **Skills** Perception -3, Stealth +1 **Languages** #### special abilities ### Marshstep (Ex) Bullywugs suffer no movement penalties for moving in marshes or mud. ### Summoning (Sp) Bullywug clerics are notorious for their powerful but unpredictable summoning abilities. When a bullywug cleric uses a summon monster spell, there is a 50% chance that one more monster than the spell would ordinarily summon will appear. In such cases, there is then a 25% chance that the summoned monsters will not be in the bullywug's control, rampaging and attacking at random. It is not uncommon for bullywugs that have summoned monsters and failed to control them to spend all their efforts fighting their own summoned creatures instead of attacking their original foe.