# Brood Keeper
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >claws: 1d8 (×2)
> >bite: 2d6 (×2)
> >Melee/Ranged: +27/+23
> >Secondary: +22/+18
> >Multiattack: +25/+21
> >M/R_PA: +27/+23
> >2nd/PA: +22/+18
> >MA_PA: +25/+21
> >Itterative: 4
> > xDmg:: Str: +7; Str2: +10; StrOH: +3; StrPA: +7; StrPA2H: +10; StrPAOH: +3
> > xDCs:: Str: 28; Dex: 24; Con: 28; Int: 19; Wis: 24; Cha: 20
> > xFeat:: 8/11 (3)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Brood Keeper</div>
<div class="CR">CR 16 (76,800 XP)</div>
<div class="SOU">Monster Manual 3</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Huge Magical Beast
**Init** +3
**Senses** darkvision 60 ft., low-light vision; **Perception** +7
#### defense
**AC** 25, 11 touch, 22 flat-footed (+3 Dex, +14 natural, -2 size)
**hp** 264 (22d10+154); fast healing 5
**Fort** +22, **Refl** +18, **Will** +12
**Feint** 35, **Demoralize** 35
**SR** 27
#### offense
**Speed** 60 ft.
**Melee** 2 claws +27 (1d8+7), bite +27 (2d6+3 plus grab and poison)
**Space** 15 ft., **Reach** 10 ft.
**Special Attacks** fear, larva swarm
#### statistics
**Str** 25, **Dex** 17, **Con** 25, **Int** 6, **Wis** 16, **Cha** 8
**BAB** +22, **CMB** +31, **CMD** 44, **TA** +27, **RTA** +23
**Feats** [[Alertness]], [[Dodge]], [[Great Fortitude]], [[Iron Will]], [[Lightning Reflexes]], [[Mobility]], [[Multiattack]], [[Run]]
**Skills** Acrobatics +28 (+12 when jumping), Perception +7
**Languages**
#### special abilities
### Fear (Su)
A creature that witnesses a brood keeper rend a foe or release its larva swarm must succeed at a DC 20 Will save or be frightened for 1d10 rounds and shaken for 1 hour. Creatures that succeed on the save are shaken for 1d4 rounds and immune to that brood keeper's fear effect for 24 hours. This is a mind-affecting fear effect. The save DC is Charisma-based.
### Larva Swarm (Ex)
As a full-round action, a brood keeper can lift the plates of chitin on its back, releasing a brood keeper larva swarm. Until its next action, the brood keeper takes a -5 penalty to Armor Class. Brood keepers are immune to a brood keeper larva swarm's distraction and swarm attacks. A brood keeper can call its larva swarm back as a free action, but it is a full-round action to accept them back into its carapace, during which time the brood keeper takes a -5 penalty to Armor Class. Releasing or accepting its larva swarm provokes attacks of opportunity. A brood keeper can keep only one brood of larvae in its back. Should the larva swarm be damaged so much that it disperses, a brood keeper gives birth to another batch of larvae in 1 month. If the brood keeper has not done so already, it automatically releases its brood of larvae when it dies.