# Brixashulty >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >gore: 1d6 (×2) > >Melee/Ranged: +2/+4 > >Secondary: -3/-1 > >Multiattack: +0/+2 > >M/R_PA: +2/+4 > >2nd/PA: -3/-1 > >MA_PA: +0/+2 > >Itterative: 1 > > xDmg:: Str: +1; Str2: +1; StrOH: +0; StrPA: +1; StrPA2H: +1; StrPAOH: +0 > > xDCs:: Str: 12; Dex: 14; Con: 14; Int: 7; Wis: 12; Cha: 8 > > xFeat:: 1/1 (0) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Brixashulty</div> <div class="CR">CR 1 (400 XP)</div> <div class="SOU">Heroes of Battle</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Medium Animal **Init** +3 **Senses** low-light vision; **Perception** +1 #### defense **AC** 16, 13 touch, 13 flat-footed (+3 Dex, +3 natural) **hp** 14 (2d8+6) **Fort** +6, **Refl** +6, **Will** +1 **Feint** 12, **Demoralize** 13 #### offense **Speed** 40 ft. **Melee** gore +2 (1d6+1) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** knockdown #### statistics **Str** 13, **Dex** 17, **Con** 16, **Int** 2, **Wis** 13, **Cha** 4 **BAB** +1, **CMB** +2, **CMD** 15, **TA** +2, **RTA** +4 **Feats** [[Endurance]] **Skills** Acrobatics +8 (+4 when jumping), Perception +1 **Languages** #### special abilities ### Knockdown (Ex) Creatures that are moved by a brixashully's push ability must succeed at a DC 12 reflex save or fall prone. The save DC is Strength-based.