# Brixashulty
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >gore: 1d6 (×2)
> >Melee/Ranged: +2/+4
> >Secondary: -3/-1
> >Multiattack: +0/+2
> >M/R_PA: +2/+4
> >2nd/PA: -3/-1
> >MA_PA: +0/+2
> >Itterative: 1
> > xDmg:: Str: +1; Str2: +1; StrOH: +0; StrPA: +1; StrPA2H: +1; StrPAOH: +0
> > xDCs:: Str: 12; Dex: 14; Con: 14; Int: 7; Wis: 12; Cha: 8
> > xFeat:: 1/1 (0)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Brixashulty</div>
<div class="CR">CR 1 (400 XP)</div>
<div class="SOU">Heroes of Battle</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Medium Animal
**Init** +3
**Senses** low-light vision; **Perception** +1
#### defense
**AC** 16, 13 touch, 13 flat-footed (+3 Dex, +3 natural)
**hp** 14 (2d8+6)
**Fort** +6, **Refl** +6, **Will** +1
**Feint** 12, **Demoralize** 13
#### offense
**Speed** 40 ft.
**Melee** gore +2 (1d6+1)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** knockdown
#### statistics
**Str** 13, **Dex** 17, **Con** 16, **Int** 2, **Wis** 13, **Cha** 4
**BAB** +1, **CMB** +2, **CMD** 15, **TA** +2, **RTA** +4
**Feats** [[Endurance]]
**Skills** Acrobatics +8 (+4 when jumping), Perception +1
**Languages**
#### special abilities
### Knockdown (Ex)
Creatures that are moved by a brixashully's push ability must succeed at a DC 12 reflex save or fall prone. The save DC is Strength-based.