# Brass Steed >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >bite: 1d8 (×2) > >hooves: 1d6 (×2) > >rayMelee/Ranged: +13/+10 > >Secondary: +8/+5 > >Multiattack: +11/+8 > >M/R_PA: +13/+10 > >2nd/PA: +8/+5 > >MA_PA: +11/+8 > >Itterative: 2 > > xDmg:: Str: +6; Str2: +9; StrOH: +3; StrPA: +6; StrPA2H: +9; StrPAOH: +3 > > xDCs:: Str: 20; Dex: 17; Con: 14; Int: 14; Wis: 14; Cha: 9 > > xFeat:: —/0 (0) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Brass Steed</div> <div class="CR">CR 8 (4,800 XP)</div> <div class="SOU">Heroes of Battle</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Large Construct **Init** +3 **Perception** +0 #### defense **AC** 22, 12 touch, 19 flat-footed (+3 Dex, +10 natural, -1 size) **hp** 70 (8d10+30) **Fort** +2, **Refl** +5, **Will** +2 **Feint** —, **Demoralize** — **DR** 5/adamantine **Immune** magic #### offense **Speed** 40 ft. **Melee** bite +13 (1d8+6), 2 hooves +8 (1d6+3) **Ranged** eye ray +10 touch (8d6 fire) **Space** 10 ft., **Reach** 5 ft. **Special Attacks** eye ray, immunity to magic #### statistics **Str** 23, **Dex** 17, **Con** —, **Int** —, **Wis** 10, **Cha** 1 **BAB** +8, **CMB** +15, **CMD** 28, **TA** +13, **RTA** +10 **Feats** [[Run]]<sup>B</sup> **Skills** Perception +0 **Languages** #### special abilities ### Eye Ray (Su) A brass steed's red eyes can produce a magical ray of fire with a range of 100 feet that deals 8d6 points of damage to a single target. The ray requires a ranged touch attack. The ray is usable only once every 4 rounds. A brass steed can fire its eye ray in the same round that it makes physical attacks. ### Immunity to Magic (Ex) A brass steed is immune to any spell or spell-Like Ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below. A magical attack that deals acid damage (such as acid arrow) slows a brass steed (as the slow spell) for 1d3 rounds. A fog cloud, obscuring mist, or solid fog spell entangles a brass steed (as the entangle spell) for 1d6 rounds. A magical attack that deals fire damage breaks any slow or entangle effect on the steed and heals 1 point of damage for each 3 points of damage the attack would otherwise deal. If the amount of healing would cause the steed to exceed its full normal hit points, it gains any excess as temporary hit points. A brass steed gets no saving throw against fire effects.