# Brass Man >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >slams: 1d4 (×2) > >Melee/Ranged: +13/+7 > >Secondary: +8/+2 > >Multiattack: +11/+5 > >M/R_PA: +11/+5 > >2nd/PA: +6/+0 > >MA_PA: +9/+3 > >Itterative: 2 > > xDmg:: Str: +6; Str2: +9; StrOH: +3; StrPA: +10; StrPA2H: +15; StrPAOH: +5 > > xDCs:: Str: 19; Dex: 13; Con: 13; Int: 11; Wis: 13; Cha: 14 > > xFeat:: 4/4 (0) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Brass Man</div> <div class="CR">CR 5 (1,600 XP)</div> <div class="SOU">Dungeon #126</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Medium Construct (fire) **Init** +0 **Perception** +9 #### defense **AC** 17, 10 touch, 17 flat-footed (+7 natural) **hp** 55 (7d10+20) **Fort** +2, **Refl** +2, **Will** +2 **Feint** 17, **Demoralize** 17 **Immune** fire, vulnerability to cold **Weakness** vulnerable to cold #### offense **Speed** 20 ft. **Melee** 2 slams +13 (1d4+6 plus 1d6 fire) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** ignite #### statistics **Str** 22, **Dex** 10, **Con** —, **Int** 6, **Wis** 10, **Cha** 12 **BAB** +7, **CMB** +11, **CMD** 21, **TA** +13, **RTA** +7 **Feats** [[Alertness]], [[Improved Bull Rush]], [[Power Attack]], [[Two-Weapon Fighting]] **Skills** Perception +9 **Languages** **SQ** flatten #### special abilities ### Flatten (Ex) When a brass man critically hits a target, the victim must succeed at a DC 17 Fortitude save. If the save fails, the target is stunned for one round and knocked prone by the force of the blow. ### Ignite (Ex) When attacking flammable material with its heated fists or weapons, it may set fire to that material. The target creature is entitled to a DC 14 Reflex save to avoid catching fire. If it does catch fire the flames can be put out as a full-round action. Until the flames are extinguished, the target suffers 1d6 points of fire damage each round.