# Brass Man
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >slams: 1d4 (×2)
> >Melee/Ranged: +13/+7
> >Secondary: +8/+2
> >Multiattack: +11/+5
> >M/R_PA: +11/+5
> >2nd/PA: +6/+0
> >MA_PA: +9/+3
> >Itterative: 2
> > xDmg:: Str: +6; Str2: +9; StrOH: +3; StrPA: +10; StrPA2H: +15; StrPAOH: +5
> > xDCs:: Str: 19; Dex: 13; Con: 13; Int: 11; Wis: 13; Cha: 14
> > xFeat:: 4/4 (0)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Brass Man</div>
<div class="CR">CR 5 (1,600 XP)</div>
<div class="SOU">Dungeon #126</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Medium Construct (fire)
**Init** +0
**Perception** +9
#### defense
**AC** 17, 10 touch, 17 flat-footed (+7 natural)
**hp** 55 (7d10+20)
**Fort** +2, **Refl** +2, **Will** +2
**Feint** 17, **Demoralize** 17
**Immune** fire, vulnerability to cold
**Weakness** vulnerable to cold
#### offense
**Speed** 20 ft.
**Melee** 2 slams +13 (1d4+6 plus 1d6 fire)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** ignite
#### statistics
**Str** 22, **Dex** 10, **Con** —, **Int** 6, **Wis** 10, **Cha** 12
**BAB** +7, **CMB** +11, **CMD** 21, **TA** +13, **RTA** +7
**Feats** [[Alertness]], [[Improved Bull Rush]], [[Power Attack]], [[Two-Weapon Fighting]]
**Skills** Perception +9
**Languages**
**SQ** flatten
#### special abilities
### Flatten (Ex)
When a brass man critically hits a target, the victim must succeed at a DC 17 Fortitude save. If the save fails, the target is stunned for one round and knocked prone by the force of the blow.
### Ignite (Ex)
When attacking flammable material with its heated fists or weapons, it may set fire to that material. The target creature is entitled to a DC 14 Reflex save to avoid catching fire. If it does catch fire the flames can be put out as a full-round action. Until the flames are extinguished, the target suffers 1d6 points of fire damage each round.