# Branta >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ *This horselike creature has a long neck and thick, powerful legs, which seem to end in clublike feet. The top of its head is a massive ridge of bone, ending in two parallel nose-horns. Its neck and shoulders are corded with muscle* <div class="grid-container"><div class="MON">Branta</div> <div class="CR">CR 2 (600 XP)</div> <div class="SOU">Frostburn pg. 113</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Large Magical Beast (cold) **Init** +2 **Senses** darkvision 60 ft., low-light vision, scent; **Perception** +3 #### defense **AC** 14, 11 touch, 12 flat-footed (+2 Dex, +3 natural, -1 size) **hp** 26 (3d10+9) **Fort** +6, **Refl** +5, **Will** +2 **Feint** 14, **Demoralize** 14 **Immune** cold **Weakness** vulnerable to fire #### offense **Speed** 50 ft. **Melee** gore +6 (1d8+4 plus toss), 2 hooves +1 (1d4+2) **Space** 10 ft., **Reach** 5 ft. #### statistics **Str** 18, **Dex** 15, **Con** 16, **Int** 2, **Wis** 12, **Cha** 6 **BAB** +3, **CMB** +8, **CMD** 20, **TA** +6, **RTA** +4 **Feats** [[Alertness]], [[Run]] **Skills** Acrobatics +8 (+12 in ice or snow), Perception +3 **SQ** surefooted #### special abilities ### Surefooted (Ex) Brantas ignore all movement penalties associated with snow on the ground. They also receive a +4 racial bonus on Acrobatics checks when walking on ice or snow. ### Toss (Ex) When a branta makes a successful gore attack against a smaller creature, it may make a free bull rush attempt against that creature as a free action without provoking an attack of opportunity. If the attempt is successful, the affected creature is moved the appropriate distance, and take 1d6 points of bludgeoning damage for every 10 feet moved. Creatures who take damage from this ability are knocked prone. The branta may not move as part of this ability. #### tactics Brantas spring into flight at any sign of approaching peril. If they see no clear route of escape, they rear, skid into a tight turn, and lower their heads to charge. #### ecology **Terrain** Cold forests **Organization** Solitary, pair, or hala (3–8) **Treasure** None **Advancement** 4–6 HD (Large)