# Branta
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >gore: 1d8 (×2)
> >hooves: 1d6 (×2)
> >Melee/Ranged: +6/+4
> >Secondary: +1/-1
> >Multiattack: +4/+2
> >M/R_PA: +6/+4
> >2nd/PA: +1/-1
> >MA_PA: +4/+2
> >Itterative: 1
> > xDmg:: Str: +4; Str2: +6; StrOH: +2; StrPA: +4; StrPA2H: +6; StrPAOH: +2
> > xDCs:: Str: 15; Dex: 13; Con: 14; Int: 7; Wis: 12; Cha: 9
> > xFeat:: 2/2 (0)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Branta</div>
<div class="CR">CR 2 (600 XP)</div>
<div class="SOU">Frostburn</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Large Magical Beast (cold)
**Init** +2
**Senses** darkvision 60 ft., low-light vision; **Perception** +3
#### defense
**AC** 14, 11 touch, 12 flat-footed (+2 Dex, +3 natural, -1 size)
**hp** 24 (3d10+9)
**Fort** +6, **Refl** +5, **Will** +2
**Feint** 14, **Demoralize** 14
**Immune** cold
**Weakness** vulnerable to fire
#### offense
**Speed** 50 ft.
**Melee** gore +6 (1d8+4 plus grab), 2 hooves +1 (1d4+2)
**Space** 10 ft., **Reach** 5 ft.
**Special Attacks** toss
#### statistics
**Str** 18, **Dex** 15, **Con** 16, **Int** 2, **Wis** 12, **Cha** 6
**BAB** +3, **CMB** +8, **CMD** 20, **TA** +6, **RTA** +4
**Feats** [[Alertness]], [[Run]]
**Skills** Acrobatics +8 (+8 when jumping), Perception +3
**Languages**
**SQ** surefooted
#### special abilities
### Surefooted (Ex)
Brantas ignore all movement penalties associated with snow on the ground. They also receive a +4 racial bonus on Acrobatics checks when walking on ice or snow.
### Toss (Ex)
If a branta begins its turn grappling a creature, it can attempt a new combat maneuver check (as though attempting to bull rush the opponent). If it succeeds, the victim is thrown thrown 5 feet through the air in a straight line, and falls prone.For every 5 by which the brants beats the victim's CMD, it is thrown an additional 5 feet through the air. Tossed creatures take 1d6 points of damage for ever 10 feet they are thrown. This movement does not provoke attacks of opportunity. Brantas can only toss corporeal creatures or medium or smaller size. Creatures with supernatural flight or that are affected by feather fall can be tossed, but take no damage and do not fall prone. Attempting to toss a creature ends the grapple, whether the toss succeeds or fails.