# Brain in a Jar >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >Melee/Ranged: +6/+8 > >Secondary: +1/+3 > >Multiattack: +4/+6 > >M/R_PA: +6/+8 > >2nd/PA: +1/+3 > >MA_PA: +4/+6 > >Itterative: 1 > > xDmg:: Str: +0; Str2: +0; StrOH: +0; StrPA: +0; StrPA2H: +0; StrPAOH: +0 > > xDCs:: Str: 11; Dex: 13; Con: 11; Int: 14; Wis: 12; Cha: 14 > > xFeat:: 2/2 (0) > > > > > > xLang:: 0/3 (3) <div class="grid-container"><div class="MON">Brain in a Jar</div> <div class="CR">CR 4 (1,200 XP)</div> <div class="SOU">Libris Mortis</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NE Diminutive Undead **Init** +2 **Senses** blindsight 60 ft., darkvision 60 ft.; **Perception** +9 #### defense **AC** 17, 17 touch, 15 flat-footed (+1 deflection, +2 Dex, +4 size) **hp** 21 (3d8+9) **Fort** +4, **Refl** +3, **Will** +6 **Feint** 13, **Demoralize** 14 #### offense **Speed** fly 30 ft. (good) **Melee** — **Ranged** ?? **Space** 1 ft., **Reach** 0 ft. **Special Attacks** channel energy, madness, mind thrust Psi-Like Abilities (ML 10th; Concentration +13) > 3/day— suggestion (DC 16), telekinesis (DC 18) > 1/day — dominate person (DC 18) #### statistics **Str** —, **Dex** 14, **Con** —, **Int** 16, **Wis** 12, **Cha** 16 **BAB** +2, **CMB** -2, **CMD** 11, **TA** +6, **RTA** +8 **Feats** [[Alertness]], [[Iron Will]] **Languages** #### special abilities ### Channel Energy (Su) A brain in a jar can channel negative energy as a 3rd-level cleric. ### Madness (Su) Anyone targeting a brain in a jar with a thought detection, mind control, or any sort of telepathic or psionic ability that makes direct contact with its tortured mind takes 1d4 points of Wisdom damage. ### Mind Thrust (Su) A brain in a jar can spend a standard action to deliver a massive assault on the thought pathways of any one creature, undermining its intellect. This mind thrust deals 2d10 points of damage to any target creature that fails a DC 14 Will save. The save DC is Charisma-based.