# Brain in a Jar
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >Melee/Ranged: +6/+8
> >Secondary: +1/+3
> >Multiattack: +4/+6
> >M/R_PA: +6/+8
> >2nd/PA: +1/+3
> >MA_PA: +4/+6
> >Itterative: 1
> > xDmg:: Str: +0; Str2: +0; StrOH: +0; StrPA: +0; StrPA2H: +0; StrPAOH: +0
> > xDCs:: Str: 11; Dex: 13; Con: 11; Int: 14; Wis: 12; Cha: 14
> > xFeat:: 2/2 (0)
> >
> >
> > xLang:: 0/3 (3)
<div class="grid-container"><div class="MON">Brain in a Jar</div>
<div class="CR">CR 4 (1,200 XP)</div>
<div class="SOU">Libris Mortis</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
NE Diminutive Undead
**Init** +2
**Senses** blindsight 60 ft., darkvision 60 ft.; **Perception** +9
#### defense
**AC** 17, 17 touch, 15 flat-footed (+1 deflection, +2 Dex, +4 size)
**hp** 21 (3d8+9)
**Fort** +4, **Refl** +3, **Will** +6
**Feint** 13, **Demoralize** 14
#### offense
**Speed** fly 30 ft. (good)
**Melee** —
**Ranged** ??
**Space** 1 ft., **Reach** 0 ft.
**Special Attacks** channel energy, madness, mind thrust
Psi-Like Abilities (ML 10th; Concentration +13)
> 3/day— suggestion (DC 16), telekinesis (DC 18)
> 1/day — dominate person (DC 18)
#### statistics
**Str** —, **Dex** 14, **Con** —, **Int** 16, **Wis** 12, **Cha** 16
**BAB** +2, **CMB** -2, **CMD** 11, **TA** +6, **RTA** +8
**Feats** [[Alertness]], [[Iron Will]]
**Languages**
#### special abilities
### Channel Energy (Su)
A brain in a jar can channel negative energy as a 3rd-level cleric.
### Madness (Su)
Anyone targeting a brain in a jar with a thought detection, mind control, or any sort of telepathic or psionic ability that makes direct contact with its tortured mind takes 1d4 points of Wisdom damage.
### Mind Thrust (Su)
A brain in a jar can spend a standard action to deliver a massive assault on the thought pathways of any one creature, undermining its intellect. This mind thrust deals 2d10 points of damage to any target creature that fails a DC 14 Will save. The save DC is Charisma-based.