# Boneworm
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >slam: 2d6 (×2)
> >Melee/Ranged: +18/+5
> >Secondary: +13/+0
> >Multiattack: +16/+3
> >M/R_PA: +14/+1
> >2nd/PA: +9/-4
> >MA_PA: +12/-1
> >Itterative: 3
> > xDmg:: Str: +9; Str2: +13; StrOH: +4; StrPA: +17; StrPA2H: +25; StrPAOH: +8
> > xDCs:: Str: 28; Dex: 15; Con: 19; Int: 16; Wis: 19; Cha: 22
> > xFeat:: 1/9 (8)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Boneworm</div>
<div class="CR">CR 12 (19,200 XP)</div>
<div class="SOU">Web</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Gargantuan Undead (fire)
**Init** -4
**Perception** +0
#### defense
**AC** 17, 2 touch, 21 flat-footed (-4 Dex, +15 natural, -4 size)
**hp** 126 (18d8+54)
**Fort** +9, **Refl** +2, **Will** +11
**Feint** 23, **Demoralize** 28
**DR** 15/magic; **SR** 23
#### offense
**Speed** 30 ft.
**Melee** slam +18 (2d6+13)
**Space** 20 ft., **Reach** 15 ft.
**Special Attacks** desiccation aura, disease, dreadful chanting
#### statistics
**Str** 28, **Dex** 3, **Con** —, **Int** 5, **Wis** 10, **Cha** 17
**BAB** +13, **CMB** +22, **CMD** 28, **TA** +18, **RTA** +5
**Feats** [[Power Attack]]
**Skills** Climb +30, Perception +0
**Languages**
#### special abilities
### Desiccation Aura (Su)
Living creatures within 30 feet of a boneworm are subject its desiccation aura. Each round, a victim of this aura must succeed at a DC 19 Fortitude save take 1 point of Constitution drain as moisture seeps from his body through the skin and slips through the air toward the boneworm. The boneworm heals 5 points of damage each round its aura desiccates living creatures (despite the total amount of Constitution drain inflicted, since a portion of the moisture is lost to evaporation), gaining any excess as temporary hit points.
### Disease (Ex)
Bonefire (Ex) Slam—Contact; save Fort DC 19, onset instantaneous, frequency 1/day, effect 1d4 Con damage and 1d4 Cha damage, cure 2 consecutive saves.
Victims of bonefire break into fevers as their bones pulsate with light and heat. They stink of cooked flesh, and their skeletons become visible from within their blistering bodies after two hours (unless the victim is treated effectively). Bonefire is highly contagious and is also transmitted by physical contact. Anyone who touches a person or creature diseased with bonefire (whether victims are alive or dead) must succeed at a DC 19 Fortitude save or catch the disease. A dead body remains infected with bonefire for a week after its death, whereupon the skeleton finally burns out in a spectacular flash of light. If at any time 18 or more bodies infected with bonefire are located within 30 feet of each other, the bodies rapidly meld together, as if drawn by a fell telekinesis, to a point at the center of the spread. Over the course of only 1 round, the bodies bind together and form a boneworm with a number of Hit Dice equal to the number of bodies that formed it.
### Dreadful Chanting (Su)
A boneworm's numerous mouths constantly chant half-remembered hymns and prayers. This chanting, consisting as it does of dozens of different hymns, sounds like a swarm of giant flies trying to mimic human voices with their buzzing. This effect unnerves and disturbs the living, especially those who can cast divine spells. Living creatures within 90 feet of a chanting boneworm must succeed at a DC 19 Will saving throw (DC 19) become shaken. Divine spellcasters suffer a -4 penalty on this saving throw. Divine spellcasters must make a successful Concentration check (DC 20 + spell level) to cast a spell in the area of the boneworm's chanting. This is a sonic, fear effect.