# Bonespear
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >bite: 1d8 (×2)
> >spikesMelee/Ranged: +16/+13
> >Secondary: +11/+8
> >Multiattack: +14/+11
> >M/R_PA: +16/+13
> >2nd/PA: +11/+8
> >MA_PA: +14/+11
> >Itterative: 3
> > xDmg:: Str: +6; Str2: +9; StrOH: +3; StrPA: +6; StrPA2H: +9; StrPAOH: +3
> > xDCs:: Str: 23; Dex: 20; Con: 21; Int: 17; Wis: 18; Cha: 17
> > xFeat:: —/0 (0)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Bonespear</div>
<div class="CR">CR 12 (19,200 XP)</div>
<div class="SOU">Fiend Folio pg. 24</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Large Vermin
**Init** +3
**Senses** darkvision 60 ft.; **Perception** +1
#### defense
**AC** 27, 12 touch, 24 flat-footed (+3 Dex, +15 natural, -1 size)
**hp** 120 (15d8+60); fast healing 5
**Fort** +13, **Refl** +8, **Will** +6
**Feint** —, **Demoralize** —
**SR** 23
**Resist** fire 10
#### offense
**Speed** 40 ft.
**Melee** bite +16 (1d8+3 plus attach)
**Ranged** 2 spikes +13 (2d6+6 harpoon plus poison)
**Space** 10 ft., **Reach** 5 ft.
**Special Attacks** anchor
#### statistics
**Str** 22, **Dex** 17, **Con** 19, **Int** —, **Wis** 12, **Cha** 10
**BAB** +11, **CMB** +18, **CMD** 31, **TA** +16, **RTA** +13
**Skills** Perception +1
**Languages**
#### special abilities
### Anchor (Ex)
As a free action, a bonespear can anchor itself to the surrounding terrain with its six large, strong feet. The bonespear remains anchored to the object until it releases its grip (a free action) or is forcibly moved. an anchored bonespear receives a +20 bonus to its combat maneuver defense and on checks and saving throws against effects that would move it against its will.
### Poison (Ex)
Spike—Injury; save Fort DC 21; frequency 1/round for 6 rounds; effect 1d4 Dexterity and Strength damage; cure 1 save. The DC save is Constitution-based.
#### ecology
**Terrain** Any land or underground (Acheron)
**Organization** Solitary, pair, or pack (4–8)
**Treasure** 1/2 coins; 50% goods; 50% items
**Advancement** 16–30 HD (Huge); 31–45 HD(Gargantuan)
Bonespears are patient predators that live on many differentplanes. Named for the two long, wickedly barbed horns thatgrow from their heads, they are a menace to any creaturethey might perceive as food—a category that includes mostanything that moves. Their home plane is Acheron, butbonespears have spread throughout the planes and can befound in even the most inhospitable climates due to theirnatural hardiness.Bonespears resemble large grasshoppers in shape.Their dark, carapaced bodies are 8 feet long, and theystand nearly 5 feet tall at the shoulder. Their heads arecapped by a pair of 3-foot-long barbed horns. Onlywhen the creature begins to hunt does it become appar-ent that the horns are not firmly attached to the crea-ture’s head—long sinews connecting the head and thehorns enable the bonespear to launch its horns at preyand reel them in to be consumed.Bonespears can sit for days on end, waiting for suit-able prey to wander by. They typically choose barren,rocky places to conduct their hunts, and many bone-spears lair underground. If more than a week passeswithout a sign of prey, the creatures move on until theyfind a food source.