# Bogun >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >nettlesMelee/Ranged: +2/+7 > >Secondary: -3/+2 > >Multiattack: +0/+5 > >M/R_PA: +2/+7 > >2nd/PA: -3/+2 > >MA_PA: +0/+5 > >Itterative: 1 > > xDmg:: Str: -2; Str2: -3; StrOH: -1; StrPA: -2; StrPA2H: -3; StrPAOH: -1 > > xDCs:: Str: 9; Dex: 14; Con: 11; Int: 10; Wis: 12; Cha: 11 > > xFeat:: 1/1 (0) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Bogun</div> <div class="CR">CR 1 (400 XP)</div> <div class="SOU">Monster Manual 2</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Tiny Construct **Init** +3 **Perception** +1 #### defense **AC** 15, 15 touch, 12 flat-footed (+3 Dex, +2 size) **hp** 20 (2d10+10) **Fort** +0, **Refl** +3, **Will** +1 **Feint** 13, **Demoralize** 13 #### offense **Speed** 20 ft., fly 50 ft. (good) **Melee** nettles +2 (1d4-2 plus poison) **Space** 2 1/2 ft., **Reach** 0 ft. **Special Attacks** poison #### statistics **Str** 7, **Dex** 16, **Con** —, **Int** 8, **Wis** 13, **Cha** 11 **BAB** +2, **CMB** -2, **CMD** 11, **TA** +2, **RTA** +7 **Feats** [[Track]] **Skills** Fly +13, Perception +1 **Languages** #### special abilities ### Poison (Ex) Bogun poison—Injury; save Fort DC 11; frequency 1/round for 6 rounds; effect 1d2 Dexterity damage; cure 2 consecutive saves. The DC save is Constitution-based.