# Bogun
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >nettlesMelee/Ranged: +2/+7
> >Secondary: -3/+2
> >Multiattack: +0/+5
> >M/R_PA: +2/+7
> >2nd/PA: -3/+2
> >MA_PA: +0/+5
> >Itterative: 1
> > xDmg:: Str: -2; Str2: -3; StrOH: -1; StrPA: -2; StrPA2H: -3; StrPAOH: -1
> > xDCs:: Str: 9; Dex: 14; Con: 11; Int: 10; Wis: 12; Cha: 11
> > xFeat:: 1/1 (0)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Bogun</div>
<div class="CR">CR 1 (400 XP)</div>
<div class="SOU">Monster Manual 2</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Tiny Construct
**Init** +3
**Perception** +1
#### defense
**AC** 15, 15 touch, 12 flat-footed (+3 Dex, +2 size)
**hp** 20 (2d10+10)
**Fort** +0, **Refl** +3, **Will** +1
**Feint** 13, **Demoralize** 13
#### offense
**Speed** 20 ft., fly 50 ft. (good)
**Melee** nettles +2 (1d4-2 plus poison)
**Space** 2 1/2 ft., **Reach** 0 ft.
**Special Attacks** poison
#### statistics
**Str** 7, **Dex** 16, **Con** —, **Int** 8, **Wis** 13, **Cha** 11
**BAB** +2, **CMB** -2, **CMD** 11, **TA** +2, **RTA** +7
**Feats** [[Track]]
**Skills** Fly +13, Perception +1
**Languages**
#### special abilities
### Poison (Ex)
Bogun poison—Injury; save Fort DC 11; frequency 1/round for 6 rounds; effect 1d2 Dexterity damage; cure 2 consecutive saves. The DC save is Constitution-based.